World.GetFirstPlayerController()
returns null
when NetMode
set to client
#83
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Answered by
nxrighthere
Apr 2, 2021
Replies: 1 comment
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This is the default behaviour of the engine. From my understanding as long as the client is not connected to the server, the controller doesn't persist in the world. |
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nxrighthere
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This is the default behaviour of the engine. From my understanding as long as the client is not connected to the server, the controller doesn't persist in the world.