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CopyQueueComponent.cpp
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343 lines (276 loc) · 13.6 KB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <RHI/CopyQueueComponent.h>
#include <Utils/Utils.h>
#include <SampleComponentManager.h>
#include <Atom/RHI/CommandList.h>
#include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
#include <Atom/RHI.Reflect/RenderAttachmentLayoutBuilder.h>
#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
#include <Atom/RPI.Public/Image/StreamingImage.h>
#include <Atom/RPI.Public/Image/StreamingImagePool.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AtomSampleViewer
{
void CopyQueueComponent::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CopyQueueComponent, AZ::Component>()
->Version(0)
;
}
}
CopyQueueComponent::CopyQueueComponent()
{
m_supportRHISamplePipeline = true;
}
void CopyQueueComponent::OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder)
{
m_processingState.m_time += ProcessingState::TickAmount;
m_processingState.m_timeUntilChange -= ProcessingState::TickAmount;
if (m_processingState.m_timeUntilChange < 0.0f)
{
m_shaderResourceGroup->Compile();
int nextTexture = m_processingState.m_changeCount % ProcessingState::TextureCount;
if (!m_shaderResourceGroup->SetImage(m_textureInputIndex, m_images[nextTexture]))
{
AZ_Error("CopyQueueExample", false, "Failed to set image into shader resource group");
return;
};
UpdateVertexPositions(m_processingState.m_time);
UploadVertexBuffer();
m_processingState.m_timeUntilChange = ProcessingState::ChangeDelay;
m_processingState.m_changeCount++;
}
BasicRHIComponent::OnFramePrepare(frameGraphBuilder);
}
void CopyQueueComponent::Activate()
{
using namespace AZ;
const RHI::Ptr<RHI::Device> device = Utils::GetRHIDevice();
m_bufferData = BufferData();
const auto positionBufSize = static_cast<uint32_t>(m_bufferData.m_positions.size() * sizeof(VertexPosition));
const auto indexBufSize = static_cast<uint32_t>(m_bufferData.m_indices.size() * sizeof(uint16_t));
const auto uvBufSize = static_cast<uint32_t>(m_bufferData.m_uvs.size() * sizeof(VertexUV));
AZ::RHI::PipelineStateDescriptorForDraw pipelineStateDescriptor;
{
m_bufferPool = RHI::Factory::Get().CreateBufferPool();
RHI::BufferPoolDescriptor bufferPoolDesc;
bufferPoolDesc.m_bindFlags = RHI::BufferBindFlags::InputAssembly;
bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
m_bufferPool->Init(*device, bufferPoolDesc);
UpdateVertexPositions(0);
m_bufferData.m_indices = { { 0, 3, 1, 1, 3, 2 } };
SetVertexUV(m_bufferData.m_uvs.data(), 0, 0.0f, 0.0f);
SetVertexUV(m_bufferData.m_uvs.data(), 1, 0.0f, 1.0f);
SetVertexUV(m_bufferData.m_uvs.data(), 2, 1.0f, 1.0f);
SetVertexUV(m_bufferData.m_uvs.data(), 3, 1.0f, 0.0f);
m_positionBuffer = RHI::Factory::Get().CreateBuffer();
m_indexBuffer = RHI::Factory::Get().CreateBuffer();
m_uvBuffer = RHI::Factory::Get().CreateBuffer();
RHI::ResultCode result = RHI::ResultCode::Success;
RHI::BufferInitRequest request;
request.m_buffer = m_indexBuffer.get();
request.m_descriptor = RHI::BufferDescriptor{ RHI::BufferBindFlags::InputAssembly, indexBufSize };
request.m_initialData = m_bufferData.m_indices.data();
result = m_bufferPool->InitBuffer(request);
if (result != RHI::ResultCode::Success)
{
AZ_Error("CopyQueueExample", false, "Failed to initialize index buffer with error code %d", result);
return;
}
// We specifically make the position buffer *not* the first one, to test a specific failure that
// can occur in AsyncUploadQueue: when we call BufferPool::StreamBuffer to update the position
// buffer, AsyncUploadQueue::QueueUpload needs to account for paged allocation offsets.
request.m_buffer = m_positionBuffer.get();
request.m_descriptor = RHI::BufferDescriptor{ RHI::BufferBindFlags::InputAssembly, positionBufSize };
request.m_initialData = m_bufferData.m_positions.data();
result = m_bufferPool->InitBuffer(request);
if (result != RHI::ResultCode::Success)
{
AZ_Error("CopyQueueExample", false, "Failed to initialize position buffer with error code %d", result);
return;
}
request.m_buffer = m_uvBuffer.get();
request.m_descriptor = RHI::BufferDescriptor{ RHI::BufferBindFlags::InputAssembly, uvBufSize };
request.m_initialData = m_bufferData.m_uvs.data();
result = m_bufferPool->InitBuffer(request);
if (result != RHI::ResultCode::Success)
{
AZ_Error("CopyQueueExample", false, "Failed to initialize uv buffer with error code %d", result);
return;
}
m_streamBufferViews[0] = {
*m_positionBuffer,
0,
positionBufSize,
sizeof(VertexPosition)
};
m_streamBufferViews[1] = {
*m_uvBuffer,
0,
uvBufSize,
sizeof(VertexUV)
};
RHI::InputStreamLayoutBuilder layoutBuilder;
layoutBuilder.AddBuffer()->Channel("POSITION", RHI::Format::R32G32B32_FLOAT);
layoutBuilder.AddBuffer()->Channel("UV", RHI::Format::R32G32_FLOAT);
pipelineStateDescriptor.m_inputStreamLayout = layoutBuilder.End();
RHI::ValidateStreamBufferViews(pipelineStateDescriptor.m_inputStreamLayout, m_streamBufferViews);
}
{
const char* copyQueueShaderFilePath = "Shaders/RHI/CopyQueue.azshader";
const char* sampleName = "CopyQueueExample";
auto shader = LoadShader(copyQueueShaderFilePath, sampleName);
if (shader == nullptr)
return;
auto shaderVariant = shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
RHI::RenderAttachmentLayoutBuilder attachmentsBuilder;
attachmentsBuilder.AddSubpass()
->RenderTargetAttachment(m_outputFormat);
[[maybe_unused]] RHI::ResultCode result = attachmentsBuilder.End(pipelineStateDescriptor.m_renderAttachmentConfiguration.m_renderAttachmentLayout);
AZ_Assert(result == RHI::ResultCode::Success, "Failed to create render attachment layout");
m_pipelineState = shader->AcquirePipelineState(pipelineStateDescriptor);
if (!m_pipelineState || !m_pipelineState->IsInitialized())
{
AZ_Error(sampleName, false, "Failed to acquire default pipeline state for shader '%s'", copyQueueShaderFilePath);
return;
}
m_shaderResourceGroup = CreateShaderResourceGroup(shader, "CopyQueueSrg", sampleName);
FindShaderInputIndex(&m_textureInputIndex, m_shaderResourceGroup, AZ::Name{"m_texture"}, sampleName);
for (int index = 0; index < numberOfPaths; index++)
{
UploadTextureAsAsset(m_filePaths[index], index);
}
if (!m_shaderResourceGroup->SetImage(m_textureInputIndex, m_images[0]))
{
AZ_Error(sampleName, false, "Failed to set image into shader resource group");
return;
}
}
{
struct ScopeData
{
//UserDataParam - Empty for this samples
};
const auto prepareFunction = [this](RHI::FrameGraphInterface frameGraph, [[maybe_unused]] const ScopeData& scopeData)
{
{
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = m_outputAttachmentId;
frameGraph.UseColorAttachment(desc);
}
frameGraph.SetEstimatedItemCount(1);
};
RHI::EmptyCompileFunction<ScopeData> compileFunction;
const auto executeFunction = [=](const RHI::FrameGraphExecuteContext& context, [[maybe_unused]] const ScopeData& scopeData)
{
RHI::CommandList* commandList = context.GetCommandList();
commandList->SetViewports(&m_viewport, 1);
commandList->SetScissors(&m_scissor, 1);
const RHI::IndexBufferView indexBufferView =
{
*m_indexBuffer,
0,
indexBufSize,
RHI::IndexFormat::Uint16
};
RHI::DrawIndexed drawIndexed;
drawIndexed.m_indexCount = 6;
drawIndexed.m_instanceCount = 1;
const RHI::ShaderResourceGroup* shaderResourceGroups[] = { m_shaderResourceGroup->GetRHIShaderResourceGroup() };
RHI::DrawItem drawItem;
drawItem.m_arguments = drawIndexed;
drawItem.m_pipelineState = m_pipelineState.get();
drawItem.m_indexBufferView = &indexBufferView;
drawItem.m_shaderResourceGroupCount = static_cast<uint8_t>(RHI::ArraySize(shaderResourceGroups));
drawItem.m_shaderResourceGroups = shaderResourceGroups;
drawItem.m_streamBufferViewCount = static_cast<uint8_t>(m_streamBufferViews.size());
drawItem.m_streamBufferViews = m_streamBufferViews.data();
commandList->Submit(drawItem);
};
m_scopeProducers.emplace_back(aznew RHI::ScopeProducerFunction<
ScopeData,
decltype(prepareFunction),
decltype(compileFunction),
decltype(executeFunction)>(
RHI::ScopeId{"CopyQueue"},
ScopeData{},
prepareFunction,
compileFunction,
executeFunction));
}
m_processingState = ProcessingState{};
AZ::RHI::RHISystemNotificationBus::Handler::BusConnect();
}
void CopyQueueComponent::Deactivate()
{
m_positionBuffer = nullptr;
m_indexBuffer = nullptr;
m_uvBuffer = nullptr;
m_bufferPool = nullptr;
m_pipelineState = nullptr;
m_shaderResourceGroup = nullptr;
AZ::RHI::RHISystemNotificationBus::Handler::BusDisconnect();
m_windowContext = nullptr;
m_scopeProducers.clear();
}
void CopyQueueComponent::UploadTextureAsAsset(const char* filePath, int index)
{
using namespace AZ;
// Load a texture asset from the cache
Data::AssetId streamingImageAssetId;
Data::AssetCatalogRequestBus::BroadcastResult(
streamingImageAssetId, &Data::AssetCatalogRequestBus::Events::GetAssetIdByPath,
filePath, azrtti_typeid<RPI::StreamingImageAsset>(), false);
if (!streamingImageAssetId.IsValid())
{
AZ_Error("CopyQueueExample", false, "Failed to get shader asset id with path %s", filePath);
return;
}
auto streamingImageAsset = Data::AssetManager::Instance().GetAsset<RPI::StreamingImageAsset>(
streamingImageAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
streamingImageAsset.BlockUntilLoadComplete();
if (!streamingImageAsset.IsReady())
{
AZ_Error("CopyQueueExample", false, "Failed to get asset '%s'", filePath);
return;
}
auto image = RPI::StreamingImage::FindOrCreate(streamingImageAsset);
if (!image)
{
AZ_Error("CopyQueueExample", false, "Failed to find or create an image instance from from image asset '%s'", filePath);
return;
}
m_images[index] = image;
}
void CopyQueueComponent::UpdateVertexPositions(float timeValue)
{
float scale = 1.0f + sin(timeValue) * 0.1f;
SetVertexPosition(m_bufferData.m_positions.data(), 0, scale * AZ::Vector3(-0.5f, -0.5f, 0.0f));
SetVertexPosition(m_bufferData.m_positions.data(), 1, scale * AZ::Vector3(-0.5f, 0.5f, 0.0f));
SetVertexPosition(m_bufferData.m_positions.data(), 2, scale * AZ::Vector3(0.5f, 0.5f, 0.0f));
SetVertexPosition(m_bufferData.m_positions.data(), 3, scale * AZ::Vector3(0.5f, -0.5f, 0.0f));
}
void CopyQueueComponent::UploadVertexBuffer()
{
AZ::RHI::BufferStreamRequest request;
request.m_buffer = m_positionBuffer.get();
request.m_byteCount = static_cast<uint32_t>(m_bufferData.m_positions.size() * sizeof(VertexPosition));
request.m_sourceData = m_bufferData.m_positions.data();
AZ::RHI::ResultCode resultCode = m_bufferPool->StreamBuffer(request);
if (resultCode != AZ::RHI::ResultCode::Success)
{
AZ_Error("CopyQueueExample", false, "UploadVertexBuffer() failed to stream buffer contents to GPU.");
}
}
} // namespace AtomSampleViewer