-
Notifications
You must be signed in to change notification settings - Fork 45
Expand file tree
/
Copy pathDualSourceBlendingComponent.cpp
More file actions
234 lines (191 loc) · 8.96 KB
/
DualSourceBlendingComponent.cpp
File metadata and controls
234 lines (191 loc) · 8.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
#include <Atom/RHI.Reflect/RenderAttachmentLayoutBuilder.h>
#include <RHI/DualSourceBlendingComponent.h>
#include <SampleComponentManager.h>
#include <Utils/Utils.h>
namespace AtomSampleViewer
{
const char* DualSourceBlendingComponent::s_dualSourceBlendingName = "DualSourceBlending";
void DualSourceBlendingComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<DualSourceBlendingComponent, AZ::Component>()->Version(0);
}
}
DualSourceBlendingComponent::DualSourceBlendingComponent()
{
m_supportRHISamplePipeline = true;
}
void DualSourceBlendingComponent::OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder)
{
float blendFactor = (sinf(m_time) + 1) * 0.5f;
m_shaderResourceGroup->SetConstant(m_blendFactorIndex, blendFactor);
m_shaderResourceGroup->Compile();
BasicRHIComponent::OnFramePrepare(frameGraphBuilder);
}
void DualSourceBlendingComponent::OnTick(float deltaTime, AZ::ScriptTimePoint time)
{
AZ_UNUSED(time);
m_time += deltaTime;
}
void DualSourceBlendingComponent::Activate()
{
CreateInputAssemblyBuffersAndViews();
LoadRasterShader();
CreateRasterScope();
AZ::RHI::RHISystemNotificationBus::Handler::BusConnect();
AZ::TickBus::Handler::BusConnect();
}
void DualSourceBlendingComponent::Deactivate()
{
m_inputAssemblyBufferPool = nullptr;
m_inputAssemblyBuffer = nullptr;
m_pipelineState = nullptr;
m_shaderResourceGroup = nullptr;
m_scopeProducers.clear();
m_windowContext = nullptr;
AZ::RHI::RHISystemNotificationBus::Handler::BusDisconnect();
AZ::TickBus::Handler::BusDisconnect();
}
void DualSourceBlendingComponent::CreateInputAssemblyBuffersAndViews()
{
using namespace AZ;
RHI::Ptr<RHI::Device> device = Utils::GetRHIDevice();
m_inputAssemblyBufferPool = RHI::Factory::Get().CreateBufferPool();
RHI::BufferPoolDescriptor bufferPoolDesc;
bufferPoolDesc.m_bindFlags = RHI::BufferBindFlags::InputAssembly;
bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
m_inputAssemblyBufferPool->Init(*device, bufferPoolDesc);
BufferData bufferData;
SetVertexPosition(bufferData.m_positions.data(), 0, -1.0f, -1.0f, 0.0f);
SetVertexPosition(bufferData.m_positions.data(), 1, 1.0f, -1.0f, 0.0f);
SetVertexPosition(bufferData.m_positions.data(), 2, 0.0f, 1.0f, 0.0f);
SetVertexColor(bufferData.m_colors.data(), 0, 1.0, 0.0, 0.0, 1.0);
SetVertexColor(bufferData.m_colors.data(), 1, 0.0, 1.0, 0.0, 1.0);
SetVertexColor(bufferData.m_colors.data(), 2, 0.0, 0.0, 1.0, 1.0);
SetVertexIndexIncreasing(bufferData.m_indices.data(), bufferData.m_indices.size());
m_inputAssemblyBuffer = RHI::Factory::Get().CreateBuffer();
RHI::BufferInitRequest request;
request.m_buffer = m_inputAssemblyBuffer.get();
request.m_descriptor = RHI::BufferDescriptor{ RHI::BufferBindFlags::InputAssembly, sizeof(bufferData) };
request.m_initialData = &bufferData;
m_inputAssemblyBufferPool->InitBuffer(request);
m_streamBufferViews[0] =
{
*m_inputAssemblyBuffer,
offsetof(BufferData, m_positions),
sizeof(BufferData::m_positions),
sizeof(VertexPosition)
};
m_streamBufferViews[1] =
{
*m_inputAssemblyBuffer,
offsetof(BufferData, m_colors),
sizeof(BufferData::m_colors),
sizeof(VertexColor)
};
m_indexBufferView =
{
*m_inputAssemblyBuffer,
offsetof(BufferData, m_indices),
sizeof(BufferData::m_indices),
RHI::IndexFormat::Uint16
};
RHI::InputStreamLayoutBuilder layoutBuilder;
layoutBuilder.AddBuffer()->Channel("POSITION", RHI::Format::R32G32B32_FLOAT);
layoutBuilder.AddBuffer()->Channel("COLOR", RHI::Format::R32G32B32A32_FLOAT);
m_inputStreamLayout = layoutBuilder.End();
RHI::ValidateStreamBufferViews(m_inputStreamLayout, m_streamBufferViews);
}
void DualSourceBlendingComponent::LoadRasterShader()
{
using namespace AZ;
const char* shaderFilePath = "Shaders/RHI/dualsourceblending.azshader";
auto shader = LoadShader(shaderFilePath, s_dualSourceBlendingName);
if (shader == nullptr)
{
return;
}
RHI::PipelineStateDescriptorForDraw pipelineDesc;
shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId).ConfigurePipelineState(pipelineDesc);
pipelineDesc.m_inputStreamLayout = m_inputStreamLayout;
RHI::RenderAttachmentLayoutBuilder attachmentsBuilder;
attachmentsBuilder.AddSubpass()
->RenderTargetAttachment(m_outputFormat);
[[maybe_unused]] RHI::ResultCode result = attachmentsBuilder.End(pipelineDesc.m_renderAttachmentConfiguration.m_renderAttachmentLayout);
AZ_Assert(result == RHI::ResultCode::Success, "Failed to create render attachment layout");
pipelineDesc.m_renderStates.m_blendState.m_targets[0].m_enable = 1;
pipelineDesc.m_renderStates.m_blendState.m_targets[0].m_blendSource = RHI::BlendFactor::ColorSource1;
pipelineDesc.m_renderStates.m_blendState.m_targets[0].m_blendDest = RHI::BlendFactor::ColorSource1Inverse;
pipelineDesc.m_renderStates.m_blendState.m_targets[0].m_blendOp = RHI::BlendOp::Add;
m_pipelineState = shader->AcquirePipelineState(pipelineDesc);
if (!m_pipelineState || !m_pipelineState->IsInitialized())
{
AZ_Error(s_dualSourceBlendingName, false, "Failed to acquire default pipeline state for shader '%s'", shaderFilePath);
return;
}
m_shaderResourceGroup = CreateShaderResourceGroup(shader, "DualSourceBlendingSrg", s_dualSourceBlendingName);
FindShaderInputIndex(&m_blendFactorIndex, m_shaderResourceGroup, AZ::Name{"m_blendFactor"}, s_dualSourceBlendingName);
}
void DualSourceBlendingComponent::CreateRasterScope()
{
using namespace AZ;
struct ScopeData
{
//UserDataParam - Empty for this samples
};
const auto prepareFunction = [this](RHI::FrameGraphInterface frameGraph, [[maybe_unused]] const ScopeData& scopeData)
{
// Binds the swap chain as a color attachment.
{
RHI::ImageScopeAttachmentDescriptor descriptor;
descriptor.m_attachmentId = m_outputAttachmentId;
descriptor.m_loadStoreAction.m_loadAction = RHI::AttachmentLoadAction::Load;
frameGraph.UseColorAttachment(descriptor);
}
// We will submit a single draw item.
frameGraph.SetEstimatedItemCount(1);
};
RHI::EmptyCompileFunction<ScopeData> compileFunction;
const auto executeFunction = [this](const RHI::FrameGraphExecuteContext& context, [[maybe_unused]] const ScopeData& scopeData)
{
RHI::CommandList* commandList = context.GetCommandList();
// Set persistent viewport and scissor state.
commandList->SetViewports(&m_viewport, 1);
commandList->SetScissors(&m_scissor, 1);
RHI::DrawIndexed drawIndexed;
drawIndexed.m_indexCount = 3;
drawIndexed.m_instanceCount = 1;
const RHI::ShaderResourceGroup* shaderResourceGroups[] = { m_shaderResourceGroup->GetRHIShaderResourceGroup() };
RHI::DrawItem drawItem;
drawItem.m_arguments = drawIndexed;
drawItem.m_pipelineState = m_pipelineState.get();
drawItem.m_indexBufferView = &m_indexBufferView;
drawItem.m_streamBufferViewCount = static_cast<uint8_t>(m_streamBufferViews.size());
drawItem.m_streamBufferViews = m_streamBufferViews.data();
drawItem.m_shaderResourceGroupCount = static_cast<uint8_t>(RHI::ArraySize(shaderResourceGroups));
drawItem.m_shaderResourceGroups = shaderResourceGroups;
// Submit the triangle draw item.
commandList->Submit(drawItem);
};
m_scopeProducers.emplace_back(
aznew RHI::ScopeProducerFunction<
ScopeData,
decltype(prepareFunction),
decltype(compileFunction),
decltype(executeFunction)>(
AZ::RHI::ScopeId(s_dualSourceBlendingName),
ScopeData{},
prepareFunction,
compileFunction,
executeFunction));
}
}