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source:
ShaderResourceGroupSemantic ExampleBinding
{
FrequencyId = 0;
ShaderVariantFallback = 128;
};
[[verbatim("#include \"header.azsli\"")]]
ShaderResourceGroup ExampleSRG : ExampleBinding
{
float4 exampleColor;
};
output:
// HLSL emission by AZSL Compiler 1.8.11 Win64
#line 7 "C:/Users/VIVIEN~1.ODD/AppData/Local/Temp/tmp-24300NAm7hfF3AICj"
#line 15 "C:/Users/VIVIEN~1.ODD/AppData/Local/Temp/tmp-24300NAm7hfF3AICj"
/* Generated code from #include "header.azsli"
ShaderResourceGroup ExampleSRG*/
struct ExampleSRG_SRGConstantsStruct
{
float4 ExampleSRG_exampleColor;
uint4 ExampleSRG_m_SHADER_VARIANT_KEY_NAME_[1];
};
ConstantBuffer<::ExampleSRG_SRGConstantsStruct> ExampleSRG_SRGConstantBuffer : register(b0, space0);
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