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Description
Describe the bug
In section "Step 2. Register the engine, the project, and the Gems" of the MultiplayerSample Project README_LINUX.md the following commands are provided:
$HOME/o3de/scripts/o3de register --this-engine
$HOME/o3de/scripts/o3de register --all-gems-path $HOME/my-o3de-projects/o3de-multiplayersample-assets/Gems
$HOME/o3de/scripts/o3de register -p $HOME/my-o3de-projects/o3de-multiplayersample
Executing any of these commands results in o3de/scripts/o3de: Is a directory information shown inside the Terminal window. To register the Editor, the Project and Gems the User has to add the .sh extension to mentioned commands:
$HOME/o3de/scripts/o3de.sh register --this-engine
$HOME/o3de/scripts/o3de.sh register --all-gems-path $HOME/my-o3de-projects/o3de-multiplayersample-assets/Gems
$HOME/o3de/scripts/o3de.sh register -p $HOME/my-o3de-projects/o3de-multiplayersample
Please refer to the attached screenshot for more information.
This issue should be considered as Major.
Steps to reproduce
Steps to reproduce the behavior:
- Go to https://github.com/o3de/o3de-multiplayersample/blob/development/README_LINUX.md
- Follow the instruction to Step 2. Register the engine, the project, and the Gems
- Execute commands provided in the documentation.
- Add the
.shextension to commands.
Expected behavior
MultiplayerSample Project README_LINUX.md provides correct commands for register the Editor, the Project and Gems.
Actual behavior
MultiplayerSample Project README_LINUX.md provides incorrect commands to register the Editor, the Project and Gems.
Found in Branch
Development (47b9ab3)
Desktop/Device:
- Device: PC
- OS: Ubuntu
- Version: 20.04
- CPU: AMD Ryzen 7 3800X 8-Core Processor
- GPU: AMD Radeon RX 5700 XT
- Memory: 16 GB
