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Merge pull request #38 from o3de/robotics-charter
Extending SIG-Simulation Charter to Robotics. Approved in todays SIG Simulation Issue Triage
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governance/sig-simulation-charter.md

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## Scope
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- Physics API (AzFramework/Physics), physics related Gems (e.g. PhysX Gem) and physics tools
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- Maintenance of the [O3DE fork of PhysX 5](https://github.com/o3de/PhysX)
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- Animation systems, EMotionFX math library, related Gems (e.g. EMotionFX Gem) and animation tools
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- Character physics (e.g. character controllers, gravity, ragdolls)
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- Cloth simulation (e.g. NvCloth Gem)
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- Editor "Simulate" mode (Ctrl+P)
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- Shape components (in co-operation with sig-content)
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- AI systems (e.g. pathfinding, behavior trees)
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- Robotics systems (e.g. [ROS2 Gem](https://github.com/o3de/o3de-extras/tree/development/Gems/ROS2)) and sample projects (e.g. [Robot Vacuum](https://github.com/o3de/RobotVacuumSample) and [Fruit Picking](https://github.com/o3de/ROSConDemo))
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- Potential future simulation features (e.g. fluids, particles)
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## Cross-cutting Processes

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