You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: governance/sig-simulation-charter.md
+2Lines changed: 2 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -23,6 +23,7 @@ Sig-simulation oversees aspects of O3DE related to modelling real-world processe
23
23
## Scope
24
24
25
25
- Physics API (AzFramework/Physics), physics related Gems (e.g. PhysX Gem) and physics tools
26
+
- Maintenance of the [O3DE fork of PhysX 5](https://github.com/o3de/PhysX)
26
27
- Animation systems, EMotionFX math library, related Gems (e.g. EMotionFX Gem) and animation tools
27
28
- Character physics (e.g. character controllers, gravity, ragdolls)
28
29
- Cloth simulation (e.g. NvCloth Gem)
@@ -32,6 +33,7 @@ Sig-simulation oversees aspects of O3DE related to modelling real-world processe
32
33
- Editor "Simulate" mode (Ctrl+P)
33
34
- Shape components (in co-operation with sig-content)
34
35
- AI systems (e.g. pathfinding, behavior trees)
36
+
- Robotics systems (e.g. [ROS2 Gem](https://github.com/o3de/o3de-extras/tree/development/Gems/ROS2)) and sample projects (e.g. [Robot Vacuum](https://github.com/o3de/RobotVacuumSample) and [Fruit Picking](https://github.com/o3de/ROSConDemo))
35
37
- Potential future simulation features (e.g. fluids, particles)
0 commit comments