| **Verify FootIK functionality in Atom Render Window** | <ol><li>In **AnimGraph** Blend Tree, select the Motion node and check the "In Place" box.</li><li>Click the Play button on top of the **AnimGraph** window.</li> <li>In **Parameters** window, increase the value of _FootIK_ parameter to 1.0.</li> <ul><li>Move the camera in Atom Renderer window so the Actor is visible.</li> <li>Use the transform gizmo to move the Actor up and down. Notice that the knees of the Actor are bending while feet are not clipping through the ground.</li></ul><li>In **Parameters** window, set the value of the _FootLock_ parameter to true.</li><ul><li>Notice that the Actor's feet have stopped moving while other joints of the Actor are still moving.</li></ul> <li>Move the Actor slightly above the ground, then in **Parameters** window set the value of the _Hips_ parameter to true.</li><ul><li>Notice that the Actor is moved down after setting _Hips_ value to true; The Actor's feet touch the ground.</li></ul></ol> | <ul><li>Motion is played in place if "In Place" option is checked in the Motion node.<li>Actor instance needs to be selected to play the AnimGraph, if AnimGraph is not played after clicking the Play button, go to the **Actor Manager** window and select the Actor instance.</li><li>Parameters can be modified when the AnimGraph is being played.</li><li>The Actor's feet are not clipping through the ground when the FootIK parameter is set to 1.0.</li><li>The Actor is lowered so its feet touch the ground if the Actor is slightly above the ground and Hips parameter is set to true.</li></li></ul> |
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