| PhysX Colliders collide with expected entities | <ol><li>Create an entity for each of the [PhysX Primitive Collider shape(s)](#physx-primitive-collider-shapes), PhysX Mesh Collider or [PhysX Shape Collider shape(s)](#physx-shape-collider-shapes) under test.</li> <li>Add a PhysX Primitive Collider, PhysX Mesh Collider or PhysX Shape Collider with their partner [Shape](#PhysX-Shape-Collider-shapes)<li>Set up a scene in which entities with colliders will collide onto each other.</li><li>Run the Simulation in Editor Game Mode or in the Game Launcher.</li></ol> | <ul><li>PhysX Primitive Colliders components are successfully added to entities.</li><li>PhysX Shape Colliders alert users to the need for corresponding shape meshes.</li><li>PhysX Mesh Collider works when a mesh asset is applied.</li><li>Colliders collide as expected when colliding with entities.</li> |
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