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Updated physics-lkg-workflow with requested addons (#35)
* Updated physics-lkg-workflow with requested addons
According to request, contributed changes were:
1. Making sure that each area has a requirement of testing simulations/game mode.
2. Adding PhysX Ragdoll and Terrain layers with PhysX Heightfield Colliders areas.
3. PhysX Character Controller area was added.
4. Prefabs made out of PhysX entities area was added.
5. Physics Assets area was added.
Existing Workflow Improvements:
1. Script canvas was expanded with workflows consisting of spawning, raycasts, shapecast, overlaps and creating input script driven PhysX entities.
2. Colliders were updated with offset and translation offsets scenarios, new PhysX Collider cylinder shape was taken into consideration for whole area.
3. More requests for verifying Rigid Bodies interactions with PhysX Configuration and sleep functionality were added.
4. Materials in components and material properties testing requests were added to areas involved with PhysX materials.
Signed-off-by: Mateusz Szweda <[email protected]>
* Updated physics-lkg-workflow with requested addons and appropriate formatting
According to request, contributed changes were:
1. Making sure that each area has a requirement of testing simulations/game mode.
2. Adding PhysX Ragdoll and Terrain layers with PhysX Heightfield Colliders areas.
3. PhysX Character Controller area was added.
4. Prefabs made out of PhysX entities area was added.
5. Physics Assets area was added.
Existing Workflow Improvements:
1. Script canvas was expanded with workflows consisting of spawning, raycasts, shapecast, overlaps and creating input script driven PhysX entities.
2. Colliders were updated with offset and translation offsets scenarios, new PhysX Collider cylinder shape was taken into consideration for whole area.
3. More requests for verifying Rigid Bodies interactions with PhysX Configuration and sleep functionality were added.
4. Materials in components and material properties testing requests were added to areas involved with PhysX materials.
Signed-off-by: Mateusz Szweda <[email protected]>
* Updated physics-lkg-workflow with requested changes and NITs
According to request, contributed changes were:
1. Removing colons from Docs and Platforms lines.
2. Inputting white spaces between headlines (# & ##) and between headlines and bodies through entire file.
3. Linking of supported PhysX collider and PhysX shape collider shapes when possible.
4. Moving verification logic to Things to watch for and rewording workflow steps.
5. Providing workflow steps with more detail and examples.
6. Adjusting Suggested time boxes to provide enough time for exploratory/variation testing.
7. Deleting PhysX Ragdoll testing area and linking of physics-ragdoll-workflows.md in the "additional coverage" section instead.
8. Adding unordered list to steps of Terrain layers with PhysX Heightfield Colliders area.
Signed-off-by: Mateusz Szweda <[email protected]>
* Rewording of meshed rigid body entity instances and fixing NIT
Instances of "meshed rigid bodies" in document were reworded to indicate that PhysX Rigid Body should be used with a Mesh component for visibility purposes.
Fixing a NIT concerning white space between headline and paragraph text in line 328/329 .
Signed-off-by: Mateusz Szweda <[email protected]>
Signed-off-by: Mateusz Szweda <[email protected]>1 parent 1a5f89c commit 3b7131eCopy full SHA for 3b7131e
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