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I recommend reading through the USD tutorials here [https://graphics.pixar.com/usd/release/tut\_usd\_tutorials.html](https://graphics.pixar.com/usd/release/tut_usd_tutorials.html), and experimenting in Blender and Nvidia USD Composer with creating or importing scenes and exporting to usda format files.
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Note: Blender does not support references:
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_"Like the USD exporter, the importer does not yet handle more advanced USD concepts, such as layers and references." [Universal Scene Description - Blender 4.2 Manual](https://docs.blender.org/manual/en/latest/files/import_export/usd.html)_
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_"Like the USD exporter, the importer does not yet handle more advanced USD concepts, such as layers and references." [Universal Scene Description - Blender 4.2 Manual](https://docs.blender.org/manual/en/latest/files/import_export/usd.html)_
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Digital content creation (DCC) tools which takes advantage of USD references are Nvidia Isaac Sim, Nvidia USD Composer, and Pixar tooling.
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@@ -271,25 +237,22 @@ For example, the _suzanne.usdc_ geometry file will be processed correctly and ge
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_usdObj-001.usda which references a separate suzanne.usd geometry file._
`Warning | The builder (Scene Builder) has not indicated it handled outputting product dependencies``for``file Assets/usdObj-001.usda. This is a programmer error.`
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```
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Warning | The builder (Scene Builder) has not indicated it handled outputting product dependencies for file Assets/usdObj-001.usda. This is a programmer error.
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```
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Phase 2 enables referencing...
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@@ -313,7 +276,6 @@ Current: FBX Scene File to O3DE Entity
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Embed Link Embed Link to Hipchat, Jira, Confluence
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](#)
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@@ -323,36 +285,24 @@ While ultimately the same O3DE entity hierarchy is produced, notice how unlike b
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](#)
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@@ -383,19 +332,16 @@ Embed Link Embed Link to Hipchat, Jira, Confluence
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1. [Load USD as a Layer](https://github.com/lighttransport/tinyusdz/blob/83b4ebc90761e60444e55611238fff6cfb6a62c9/examples/tusdcat/main.cc#L149)
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2. [Do compositions (it also returns a layer)](https://github.com/lighttransport/tinyusdz/blob/83b4ebc90761e60444e55611238fff6cfb6a62c9/examples/tusdcat/main.cc#L212)
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3. Then [construct Stage from Layer](https://github.com/lighttransport/tinyusdz/blob/910c5740008377976a559c4ff1680292475abc85/src/composition.hh#L210)
Note: USD can reference other USDs or geometry from other file types (example: obj). As long as the file type is supported by Assimp, we can load this geom and add it to the final flattened Assimp scene.
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@@ -412,7 +358,6 @@ Embed Link Embed Link to Hipchat, Jira, Confluence
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