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CHANGELOG.md

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@@ -4,6 +4,21 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and [Pydantic's HISTORY.md](https://github.com/pydantic/pydantic/blob/main/HISTORY.md), and this project *mostly* adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [UNRELEASED]
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### Added
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- Added a new resource-pack-based data-driven system for addon devs to customize how their iotas are rendered in the Splicing Table.
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### Changed
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- Updated zh_cn translations, by ChuijkYahus in [#43](https://github.com/object-Object/HexDebug/pull/43)
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- The Mindsplice Table casting button tooltip now includes the block's name (eg. from renaming it in an anvil).
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### Fixed
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- Fixed a bug where the Splicing Table's contents would be dropped on the ground when upgrading it to a Mindsplice Table ([#47](https://github.com/object-Object/HexDebug/issues/47)).
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## `0.5.0+1.20.1` - 2025-09-22
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### Added
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### Fixed
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- Fixed an issue where newly placed splicing tables would default to having the first iota selected.
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- Fixed several bugs/exploits related to the Splicing Table's media buffer ([#40](https://github.com/object-Object/HexDebug/pull/40), [#41](https://github.com/object-Object/HexDebug/pull/41), [#44](https://github.com/object-Object/HexDebug/pull/44), [#45](https://github.com/object-Object/HexDebug/pull/45)).
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- Fixed Lodestone Reflection not working in the Mindsplice Table ([#42](https://github.com/object-Object/HexDebug/pull/42)).
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- Fixed several bugs/exploits related to the Splicing Table's media buffer ([#40](https://github.com/object-Object/HexDebug/issues/40), [#41](https://github.com/object-Object/HexDebug/issues/41), [#44](https://github.com/object-Object/HexDebug/issues/44), [#45](https://github.com/object-Object/HexDebug/issues/45)).
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- Fixed Lodestone Reflection not working in the Mindsplice Table ([#42](https://github.com/object-Object/HexDebug/issues/42)).
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- Fixed a bug in the Splicing Table where the Select All button was enabled when the list was empty and the left edge was selected.
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## `0.4.0+1.20.1` - 2025-09-21
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### Added
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- New blocks:
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- Mindsplice Table: An upgraded variant of the Splicing Table, adding a GUI button to cast a hex imbued into the table (suggested by cc-aaron in [#34](https://github.com/object-Object/HexDebug/pull/34)).
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- Mindsplice Table: An upgraded variant of the Splicing Table, adding a GUI button to cast a hex imbued into the table (suggested by cc-aaron in [#34](https://github.com/object-Object/HexDebug/issues/34)).
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- Focal Frame: A cheap and lag-friendly way to store and manipulate iotas in the world. (This used to be an undocumented block called the Focus Holder, but now it's craftable and has a better name.)
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- Added support for manipulating the main item in the Splicing Table via [IoticBlocks](https://ioticblocks.hexxy.media).
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- Added several new patterns for manipulating various aspects of the Splicing Table.
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- Updated zh_cn translations, by ChuijkYahus in [#36](https://github.com/object-Object/HexDebug/pull/36) and [#39](https://github.com/object-Object/HexDebug/pull/39).
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- The Splicing Table now stores the current view index and selected iotas server-side, so that they don't reset when closing and reopening the GUI.
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- Implemented scroll wheel handling in the Splicing Table GUI to make scrolling through the pattern view easier (suggested by abilliontrillionstars in [#35](https://github.com/object-Object/HexDebug/pull/35)).
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- Implemented scroll wheel handling in the Splicing Table GUI to make scrolling through the pattern view easier (suggested by abilliontrillionstars in [#35](https://github.com/object-Object/HexDebug/issues/35)).
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- The Splicing Table now moves the view position when performing actions or drawing patterns, to make sure the position being modified is visible.
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### Fixed

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