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zh_cn lang update
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Common/src/main/resources/assets/hexdebug/lang/zh_cn.flatten.json5

Lines changed: 24 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,9 @@
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{
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"item.hexdebug": {
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debugger: "调试杖",
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quenched_debugger: "淬灵调试杖",
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evaluator: "运行杖",
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quenched_evaluator: "淬灵运行杖",
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},
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"block.hexdebug": {
@@ -15,7 +17,8 @@
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text: {
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hexdebug: {
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connected: "调试客户端已连接!",
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no_session: "调试会话未在运行。",
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no_session: "线程%d的调试会话未在运行。",
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not_paused: "线程%d的调试会话未被暂停。",
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thwack: "哐当!",
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// Next Iota: [{index}] {iota}
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debugger_stopped: "下一个Iota:[%d] %s",
@@ -162,13 +165,13 @@
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action: {
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"hexdebug:": {
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"const/debugging": "调试杖之精思",
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"next_eval_index": "调试位之精思", // TODO: this name kinda sucks tbh
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"const/cognitohazard": "认知危害之精思",
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"breakpoint/": {
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before: "在前方添加断点",
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after: "在后方添加断点"
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},
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"craft/debugger": "制作调试杖",
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"craft/quenched_debugger": "制作淬灵调试杖",
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"splicing/": {
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"view_index/": {
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read: "齿孔胶片之纯化",
@@ -205,7 +208,6 @@
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},
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},
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"book.hexdebug:": {
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"next_eval_index": "调试位之精思",
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"const/cognitohazard": "认知危害之精思",
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"splicing/": {
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"list/": {
@@ -250,15 +252,15 @@
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hexdebug: {
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tooltip: {
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thread_id: "线程:%d",
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debugger: {
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step_mode: {
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"": "模式:%s",
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continue: "继续",
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over: "逐过程",
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in: "单步调试",
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out: "单步跳出",
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restart: "重启",
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stop: "停止"
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continue: "模式:继续",
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over: "模式:逐过程",
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in: "模式:单步调试",
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out: "模式:单步跳出",
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restart: "模式:重启",
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stop: "模式:停止"
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},
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},
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focus_holder: {
@@ -341,6 +343,14 @@
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"5": "而为实现更复杂的操作——要是有耐心和$(l:casting/mishaps)气量/$的话,让$(thing)制念台/$控制、$(italic)统领/$、另一个制念台、周而复始、周而复始周而复始周而复始周而复始直到无穷——制念台能小范围延展其影响力(恰好 4 格)。确实不算大,但足够绝大多数情况用了。若是需要更大的范围,可以用我的$(l:patterns/great_spells/greater_sentinel#hexcasting:sentinel/create/great)$(action)卓越哨卫/$。",
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},
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},
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quenching_debuggers: {
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"": "调试杖的淬灵",
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page: {
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"1": "我的意识已然神化,但我的$(l:items/debugging)工具/$还极为$(italic)低效/$,在卓伟之作的宏大之下愈发脆弱。我需要——不,我$(bold)应得/$——更多。$(br2)\
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悦灵的碎片是改进的绝佳介质。淬灵晶会改变外形、四处跳动,经它们改进的工具也可以——滚动滚轮时按住$(k:sneak)和$(k:sprint),即可切换当前调试的$(hex)咒术/$槽。"
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},
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},
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},
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},
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@@ -350,7 +360,6 @@
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"": "调试图案",
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page: {
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"const/debugging": "若栈由$(l:items/debugging#debugger)$(item)调试杖/$或$(l:items/debugging#evaluator)$(item)运行杖/$执行,则返回 $(thing)True/$;否则返回 $(thing)False/$。",
353-
"next_eval_index": "若栈由$(l:items/debugging#debugger)$(item)调试杖/$或$(l:items/debugging#evaluator)$(item)运行杖/$执行,则返回下一个待执行 iota 的索引下标;否则返回 $(l:casting/influences)$(thing)Null/$。",
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"const/cognitohazard": {
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"1": "向栈顶压入一个$(thing)认知危害/$。",
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"2": "貌似部分$(l:items/debugging#evaluator)调试工具/$在某些$(l:patterns/meta#hexcasting:eval/cc)高等级技术/$中容易导致安全问题。而为解决这一问题,我设计了本图案。$(br2)\
@@ -360,8 +369,10 @@
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before: "在运行此图案前,暂停$(l:items/debugging#debugger)$(item)调试杖/$。",
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after: "在运行此图案后,也即在运行下一图案之前,暂停$(l:items/debugging#debugger)$(item)调试杖/$。",
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},
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"craft/debugger": "制作一支能施放$(hex)咒术/$的$(l:items/debugging#debugger)$(item)调试杖/$。这个图案和我之前用过的$(l:patterns/spells/hexcasting)某些图案/$有些相似。\
364-
$(br2)消耗大约 10 个$(l:items/amethyst)$(item)充能紫水晶/$。",
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"craft/debugger": "制作一支能施放$(hex)咒术/$的$(l:items/debugging#debugger)$(item)调试杖/$。这个图案和我之前用过的$(l:patterns/spells/hexcasting)某些图案/$有些相似。$(br2)\
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消耗大约 10 个$(l:items/amethyst)$(item)充能紫水晶/$。",
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"craft/quenched_debugger": "制作一支能施放$(hex)咒术/$的$(l:greatwork/quenching_debuggers)$(item)淬灵调试杖/$。这个图案和我之前用过的$(l:patterns/spells/hexcasting)某些图案/$有些相似。$(br2)\
375+
消耗大约 10 个$(l:items/amethyst)$(item)充能紫水晶/$。",
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},
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},
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