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A [Hex Casting](https://github.com/FallingColors/HexMod) addon that runs a debug server using the [Debug Adapter Protocol](https://microsoft.github.io/debug-adapter-protocol), allowing you to use real debugging tools like VSCode to find bugs in your hexes.
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A [Hex Casting](https://github.com/FallingColors/HexMod) addon for debugging and editing hexes. The Debugger runs a debug server using the [Debug Adapter Protocol](https://microsoft.github.io/debug-adapter-protocol), allowing you to use real debugging tools like VSCode to find bugs in your hexes; and the Splicing Table provides an easy-to-use GUI for finding and fixing mistakes.
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[](http://www.youtube.com/watch?v=FEsmrYoNV0A"HexDebug Mod Showcase")
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@@ -15,6 +15,7 @@ A [Hex Casting](https://github.com/FallingColors/HexMod) addon that runs a debug
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-**Variables**: See the stack, ravenmind, and even some internal values like the evaluated pattern count.
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-**Call Stack**: Debug complex meta-evaluating hexes with the call stack, generated from the next continuation to be executed. Learn how Hex Casting's internals work!
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-**Breakpoints**: Set breakpoints on specific patterns, or use the Uncaught Mishaps option to pause the debugger when a mishap occurs and see what went wrong.
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-**Editing**: Use the Splicing Table to edit hexes just like in a text editor, with buttons and keyboard shortcuts to select, move, duplicate, delete, and copy/paste iotas, and even draw patterns in a mini staff grid.
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-**Multiplayer**: Debug your hexes in multiplayer! The debug client connects to a port opened by the game client (configurable, defaults to 4444), and each player can have up to one active debugger instance at a time.
Note that anything outside of the `gay.object.hexdebug.api` and `gay.object.hexdebug.core.api` packages may be changed, renamed, or removed at any time without warning.
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