Skip to content

Make health/armor bonuses spawn as clutter in more locations #679

@shinobody

Description

@shinobody

Currently, increasing the ratio of spawning health/armor bonuses simply creates a small amount of large clusters of them.

I think it'd be interesting if there would be an option to instead spawn bunch of very small groupings of these items, but in many locations. Perhaps use unusued monster spawn locations, something like that.

This could serve to somewhat improve feel of exploration, where 'empty' rooms with not many monsters or items, still have some stuff you can interact with and some tiny 'reward' for looking around. (That was sort of their original purpose in vanilla, especially in Romero-made levels).

At the same time, because each one bonus only gives 1%, it does not significantly change the gameplay itself, since all these bonuses will probably not add up to more than 30-40% of either health/armor across an entire level.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions