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Commit 5e6049f

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Andrew Kimfacebook-github-bot
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Fixes for v77.0.1
Summary: - Editor tooling fixes for RPM models with different root config - Update to previewer to handle cases with minimal scale (RPM was getting scaled pose of 0.06 and 0.12 for min/max) - Update binaries from create script - Fix hip pinning scene and body scene bugs - Update config for high fidelity - Update README Reviewed By: sohailshafiiWk Differential Revision: D76464984 fbshipit-source-id: baaea4e9ce79268e2d37beaef7fc86bace3cc708
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Editor/Native/Scripts/Networking/NetworkCharacterSpawnerEditor.cs

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@@ -1,6 +1,7 @@
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// Copyright (c) Meta Platforms, Inc. and affiliates. All rights reserved.
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using Meta.XR.Movement.Editor;
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using Meta.XR.Movement.Retargeting;
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using Meta.XR.Movement.Retargeting.Editor;
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using UnityEditor;
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using UnityEngine;
@@ -175,8 +176,8 @@ private static NetworkCharacterRetargeter AddNetworkCharacterRetargeter(GameObje
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var networkCharacterRetargeter = MSDKUtilityEditor.GetOrAddComponent<NetworkCharacterRetargeter>(prefab);
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networkCharacterRetargeter.ConfigAsset = metadataObj.ConfigJson;
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CharacterRetargeterConfigEditor.LoadConfig(new SerializedObject(networkCharacterRetargeter), networkCharacterRetargeter);
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var ovrBody = MSDKUtilityEditor.GetOrAddComponent<OVRBody>(prefab);
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ovrBody.ProvidedSkeletonType = OVRPlugin.BodyJointSet.FullBody;
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var dataProvider = MSDKUtilityEditor.GetOrAddComponent<MetaSourceDataProvider>(prefab);
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dataProvider.ProvidedSkeletonType = OVRPlugin.BodyJointSet.FullBody;
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using var serializedObject = new SerializedObject(networkCharacterRetargeter);
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serializedObject.ApplyModifiedProperties();
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serializedObject.Update();

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