@@ -65,7 +65,7 @@ for(var _player = 0; _player < INPUT_MAX_PLAYERS; _player++)
6565
6666``` gml
6767// Grab the max number of players from the .JOIN source mode parameters
68- var _max_players = input_join_params_get().max_players ;
68+ var _max_players = input_join_params_get().__max_players ;
6969
7070// Build a string reporting the number of players connected, and then draw it
7171var _string = string(input_players_connected_count()) + " /" + string(_max_players) + " players connected" ;
@@ -96,7 +96,7 @@ This function returns a struct that describes the state of each player's connect
9696
9797```
9898{
99- any_changed : <boolean that indicates whether anything has changed at all >
99+ __ any_changed : <boolean that indicates whether anything has changed at all >
100100 __ new_connections: [
101101 <array of player indexes that are newly connected this step >
102102 ] ,
@@ -123,21 +123,21 @@ The `INPUT_STATUS` enum contains the following members:
123123```gml
124124//Pick up incoming new players and outgoing old users
125125var _status = input_players_get_status();
126- if (_status.any_changed )
126+ if (_status.__any_changed )
127127{
128128 //Iterate over new players and create a new player instance for each
129- for(var _i = 0; _i < array_length(_status.new_connections ); _i++)
129+ for(var _i = 0; _i < array_length(_status.__new_connections ); _i++)
130130 {
131- var _new_player = _status.new_connections [_i];
131+ var _new_player = _status.__new_connections [_i];
132132
133133 //Pass the player index into the new obj_player instance
134134 instance_create_depth(obj_spawn.x, obj_spawn.y, obj_player, {player_index: _new_player});
135135 }
136136
137137 //Find any obj_player instances for disconnected players and destroy them
138- for(var _i = 0; _i < array_length(_status.new_disconnections ); _i++)
138+ for(var _i = 0; _i < array_length(_status.__new_disconnections ); _i++)
139139 {
140- var _old_player = _status.new_connections [_i];
140+ var _old_player = _status.__new_connections [_i];
141141 with(obj_player)
142142 {
143143 if (player_index == _old_player) instance_destroy();
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