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source/changelog.jai

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@@ -10,12 +10,12 @@ PRIZM_VERSION_BACKLOGGED :: App.Version.{"0.8.0", "WIP", #string DONE
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* TODO Fix Alt RMB not rotating about the alternative axis
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DONE};
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PRIZM_VERSION_0_8_0 :: App.Version.{"0.8.0", "12 March 2024", #string DONE
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* Renamed project to Prizm to distingush this version from its predecessor, Prism (github.com/EpicMatijaKecman/Prism) which is copyright Epic Games. The new name is also more seachable: there are 12.7M google search results for "Prizm" compared to 364M for "Prism"
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* Changed the keybinding to toggle annotation visibility from 'k' to 'a', which is a better memonic for "annotation". This is reflected in the ribbon button icon.
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* Changed the keybinding to cycle vertex labels from 'i' to 'x', which is a better memonic since x is often used for coordinate. This is reflected in the ribbon button icon.
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* Changed the keybinding to clear all labels and annotations from 'x' to 'z'.
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* Thanks to Epic Games for open sourcing the original Prism repository under the MIT license.
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PRIZM_VERSION_0_8_0 :: App.Version.{"0.8.0", "14 March 2024", #string DONE
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* Renamed project to Prizm to distingush this version from its predecessor. The new name is more seachable: there are 12.7M google search results for "Prizm" compared to 364M for "Prism"
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* Changed the keybinding to toggle annotation visibility from 'k' to 'a'. This is reflected in the ribbon button icon and is a better memonic for "annotation"
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* Changed the keybinding to cycle vertex labels from 'i' to 'x'. This is reflected in the ribbon button icon and is a better memonic for vertex coordinates
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* Changed the keybinding to clear all labels and annotations from 'x' to 'z'
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* Many thanks to Epic Games for open sourcing the original Prism repository under the MIT license, it can be found at github.com/EpicMatijaKecman/Prism
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DONE};
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PRISM_VERSION_0_7_1 :: App.Version.{"0.7.1", "28 September 2023", #string DONE

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