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Hero.cpp
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118 lines (103 loc) · 1.7 KB
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#include "hero.h"
#include "Monster.h"
#include <iostream>
#include <cassert>
const int Hero::getDefensePower() {
return defensePower;
}
void Hero::decreaseDefensePower() {
if (defensePower > 1)
{
defensePower--;
}
}
void Hero::setDefensePower(int p)
{
if (p >= 1)
{
defensePower = p;
}
else
{
defensePower = 1;
}
}
const int Hero::getRetreatCount() {
return retreatCount;
}
void Hero::decreaseRetreatCount() {
if (retreatCount > 0)
{
retreatCount--;
}
}
const bool Hero::anyItems() {
for (int i = 0; i < 3; i++)
{
if (bag[i] != nullptr) {
return true;
}
}
return false;
}
const bool Hero::isAlive() {
if (this->hp > 0) {
return true;
}
return false;
}
int Hero::operator*(Monster& m)
{
m.setHP(m.getHP() - this->getAttackPower() < 0 ? 0 : m.getHP() - this->getAttackPower());
this->setHP(this->getHP() - m.getAttackPower() / this->getDefensePower());
m.decreaseAttackPower();
this->decreaseDefensePower();
if (this->isAlive() == false) // hero died
return -1;
else if (m.getHP() <= 0) // monster died
return 1;
else // no character died
return 0;
}
void Hero::setHP(int a)
{
if (a > 1)
{
hp = a;
}
else
hp = 0;
}
int Hero::getHP() const
{
return hp;
}
void Hero::setAttackPower(int ap)
{
if (ap > 1)
{
attackPower = ap;
}
else
attackPower = 1;
}
int Hero::getAttackPower() const
{
return attackPower;
}
Hero::Hero(int hp, int ap, int dp, int rc) {
setHP(hp);
setAttackPower(ap);
setDefensePower(dp);
if (rc >= 0)
{
retreatCount = rc;
}
else
{
retreatCount = 0;
}
bag[0] = nullptr;
bag[1] = nullptr;
bag[2] = nullptr;
}