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Disble vitality score as it desyncs the end of round timing
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src/game/scenes/arena.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -551,7 +551,7 @@ void arena_har_defeat_hook(int player_id, scene *scene) {
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}
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score->rounds++;
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if(player_winner->ctrl->type != CTRL_TYPE_AI && player_loser->ctrl->type == CTRL_TYPE_AI) {
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chr_score_victory(score, har_health_percent(winner_har));
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//chr_score_victory(score, har_health_percent(winner_har));
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}
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if(score->rounds >= ceilf(local->rounds / 2.0f)) {
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har_set_ani(winner, ANIM_VICTORY, 0);

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