@@ -104,7 +104,7 @@ void menu_connect_tick(component *c) {
104104
105105 DEBUG ("connected to server!" );
106106 controller * player1_ctrl , * player2_ctrl ;
107- keyboard_keys * keys ;
107+ // keyboard_keys *keys;
108108 game_player * p1 = game_state_get_player (gs , 0 );
109109 game_player * p2 = game_state_get_player (gs , 1 );
110110
@@ -113,8 +113,10 @@ void menu_connect_tick(component *c) {
113113
114114 p1 -> pilot -> har_id = HAR_JAGUAR ;
115115 p1 -> pilot -> pilot_id = 0 ;
116- p2 -> pilot -> har_id = HAR_JAGUAR ;
117- p2 -> pilot -> pilot_id = 0 ;
116+ p2 -> pilot -> har_id = HAR_PYROS ;
117+ p2 -> pilot -> pilot_id = 9 ;
118+
119+ p1 -> sp_wins = 0 ;
118120
119121 player1_ctrl = omf_calloc (1 , sizeof (controller ));
120122 controller_init (player1_ctrl , gs );
@@ -128,7 +130,7 @@ void menu_connect_tick(component *c) {
128130 game_player_set_ctrl (p1 , player1_ctrl );
129131
130132 // Player 2 controller -- Keyboard
131- settings_keyboard * k = & settings_get ()-> keys ;
133+ /* settings_keyboard *k = &settings_get()->keys;
132134 keys = omf_calloc(1, sizeof(keyboard_keys));
133135 keys->jump_up = SDL_GetScancodeFromName(k->key1_jump_up);
134136 keys->jump_right = SDL_GetScancodeFromName(k->key1_jump_right);
@@ -140,9 +142,10 @@ void menu_connect_tick(component *c) {
140142 keys->jump_left = SDL_GetScancodeFromName(k->key1_jump_left);
141143 keys->punch = SDL_GetScancodeFromName(k->key1_punch);
142144 keys->kick = SDL_GetScancodeFromName(k->key1_kick);
143- keyboard_create (player2_ctrl , keys , 0 );
145+ keyboard_create(player2_ctrl, keys, 0);*/
146+ ai_controller_create (player2_ctrl , 4 , p2 -> pilot , 9 );
144147 game_player_set_ctrl (p2 , player2_ctrl );
145- game_player_set_selectable (p2 , 1 );
148+ game_player_set_selectable (p2 , 0 );
146149
147150 chr_score_set_difficulty (game_player_get_score (game_state_get_player (gs , 0 )), AI_DIFFICULTY_CHAMPION );
148151 chr_score_set_difficulty (game_player_get_score (game_state_get_player (gs , 1 )), AI_DIFFICULTY_CHAMPION );
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