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docs: add magic window mode to capabilities table
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README.md

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@@ -22,6 +22,7 @@ RDK unifies multiple spatial and XR technologies, such as AR.js for marker-based
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| **Fiducial (Pattern/Barcode)** | ⚗️ Experimental | [AR.js (ARToolKit)](https://github.com/ar-js-org/ar.js) ||| Uses `.patt` or barcode markers. Reliable for printed markers. No WebXR dependency. |
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| **Image Tracking (Natural Feature)** | 🧭 Planned | [AR.js (ARToolKit)](https://github.com/ar-js-org/ar.js) | N/A | N/A | May use `.mind` or `XRTrackedImage`. Ideal for logos or posters. Requires image database. |
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| **Geolocation / World Anchors** | ⚗️ Experimental | [LocAR.js](https://github.com/ar-js-org/locar.js) ||| Uses GPS + compass; may later integrate Mapbox or Cesium. |
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| **Magic Window (Camera Passthrough)**| ⚗️ Experimental | DeviceOrientation + getUserMedia ||| Camera passthrough with device orientation tracking. No WebXR dependency; works everywhere |
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| **WebXR Native AR/VR Session** | ⚗️ Experimental | [`@react-three/xr`](https://github.com/pmndrs/xr) ||[^ios-webxr] | Entry point for immersive AR/VR sessions. |
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| **Face Tracking** | 🧭 Planned | - | N/A | N/A | Uses webcam + ML model; lightweight and fast. |
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| **Body/Pose Tracking** | 🧭 Planned | [WebXR Body Tracking](https://github.com/immersive-web/body-tracking) | N/A | N/A | Real-time skeletal tracking. GPU/WebGL acceleration required. |
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- [`apps/fiducial-demo`](./apps/fiducial-demo): Fiducial marker tracking powered by AR.js
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- [`apps/geolocation-demo`](./apps/geolocation-demo): GPS-based AR powered by LocAR.js
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- [`apps/immersive-demo`](./apps/immersive-demo): WebXR powered by `@react-three/xr`
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- [`apps/magic-demo`](./apps/magic-demo): Magic window camera passthrough with device orientation
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## Goals: the "Why"
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