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refactor: implement SOLID-compliant strategy architecture with interfaces and concrete classes
Replace enum-based strategy switching with proper Open/Closed Principle architecture. This allows extending strategies without modifying existing code. ## New Architecture ### Adaptive Strategies **New Interface**: IAdaptiveDistillationStrategy<T> - Defines contract for adaptive temperature adjustment - Methods: UpdatePerformance, ComputeAdaptiveTemperature, GetPerformance **New Base Class**: AdaptiveDistillationStrategyBase<T> - Extends DistillationStrategyBase<T, Vector<T>> - Implements IAdaptiveDistillationStrategy<T> - Provides shared logic: EMA performance tracking, temperature clamping, helper methods - Abstract method: ComputeAdaptiveTemperature (strategy-specific logic) **New Concrete Implementations**: 1. ConfidenceBasedAdaptiveStrategy<T> - Adapts based on max probability (confidence) - Low confidence → higher temperature (softer targets) - High confidence → lower temperature (sharper targets) - Best for: General-purpose, no labels needed 2. AccuracyBasedAdaptiveStrategy<T> - Adapts based on prediction correctness - Incorrect → higher temperature (help learn) - Correct → lower temperature (reinforce) - Best for: Supervised learning with labels 3. EntropyBasedAdaptiveStrategy<T> - Adapts based on prediction uncertainty (entropy) - High entropy → lower temperature (focus learning) - Low entropy → higher temperature (explore) - Best for: Holistic uncertainty measurement ### Curriculum Strategies **New Interface**: ICurriculumDistillationStrategy<T> - Defines contract for progressive difficulty adjustment - Methods: UpdateProgress, SetSampleDifficulty, ShouldIncludeSample, ComputeCurriculumTemperature **New Base Class**: CurriculumDistillationStrategyBase<T> - Extends DistillationStrategyBase<T, Vector<T>> - Implements ICurriculumDistillationStrategy<T> - Provides shared logic: Progress tracking, difficulty management, temperature range - Abstract methods: ShouldIncludeSample, ComputeCurriculumTemperature **New Concrete Implementations**: 1. EasyToHardCurriculumStrategy<T> - Progresses from easy to hard samples - Temperature: High (soft) → Low (sharp) - Sample filter: Include if difficulty ≤ progress - Best for: Training from scratch 2. HardToEasyCurriculumStrategy<T> - Progresses from hard to easy samples (inverted) - Temperature: Low (sharp) → High (soft) - Sample filter: Include if difficulty ≥ (1 - progress) - Best for: Fine-tuning, transfer learning ## Deleted Files - AdaptiveDistillationStrategy.cs (enum-based, replaced by 3 concrete classes) - CurriculumDistillationStrategy.cs (enum-based, replaced by 2 concrete classes) ## Updated Documentation - MIGRATION_GUIDE.md: Comprehensive guide with: - Architecture diagrams - Before/after code examples for all 5 strategies - Custom strategy creation examples - Interface reference - Benefits of Open/Closed architecture - Common migration issues and solutions ## Benefits ### Open/Closed Principle **Before**: Adding new strategy required modifying enum + switch **After**: Just create new class extending base - no existing code modified ### Testability **Before**: Mock entire class, test specific enum branch **After**: Test each strategy in isolation ### Composition **Before**: Can't combine strategies easily **After**: Compose through interfaces (hybrid strategies possible) ### Dependency Injection **Before**: Tightly coupled to concrete enum **After**: Inject through IAdaptiveDistillationStrategy<T> or ICurriculumDistillationStrategy<T> ## Migration Path Replace enum-based construction with specific strategy class: ```csharp // OLD: new AdaptiveDistillationStrategy<double>(strategy: AdaptiveStrategy.ConfidenceBased) // NEW: new ConfidenceBasedAdaptiveStrategy<double>() ``` Resolves #408 - Implements production-ready SOLID architecture for distillation strategies
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src/KnowledgeDistillation/MIGRATION_GUIDE.md

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using AiDotNet.LinearAlgebra;
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namespace AiDotNet.KnowledgeDistillation.Strategies;
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/// <summary>
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/// Adaptive distillation strategy that adjusts temperature based on student accuracy.
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/// </summary>
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/// <typeparam name="T">The numeric type for calculations (e.g., double, float).</typeparam>
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/// <remarks>
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/// <para><b>For Beginners:</b> This strategy tracks whether the student is making correct
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/// predictions and adjusts temperature accordingly. When the student is correct, we use
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/// lower temperature (reinforce learning). When incorrect, we use higher temperature
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/// (provide softer, more exploratory targets).</para>
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///
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/// <para><b>Intuition:</b>
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/// - **Correct Prediction** → Student learned this well → Lower temp (reinforce)
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/// - **Incorrect Prediction** → Student struggling → Higher temp (help learn)</para>
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///
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/// <para><b>Example:</b>
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/// True label: [0, 1, 0] (class 1)
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/// Student predicts: [0.1, 0.8, 0.1] → Correct! → Low temperature
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/// Student predicts: [0.6, 0.3, 0.1] → Wrong! → High temperature</para>
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///
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/// <para><b>Best For:</b>
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/// - Supervised learning with labeled data
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/// - When you want to focus more on difficult samples
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/// - Tracking which samples student struggles with</para>
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///
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/// <para><b>Requirements:</b>
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/// Requires true labels to be provided in ComputeLoss/ComputeGradient calls.
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/// Without labels, falls back to confidence-based adaptation.</para>
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///
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/// <para><b>Performance Tracking:</b>
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/// Uses exponential moving average of correctness:
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/// - 1.0 = consistently correct
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/// - 0.0 = consistently incorrect
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/// Temperature inversely proportional to performance.</para>
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/// </remarks>
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public class AccuracyBasedAdaptiveStrategy<T> : AdaptiveDistillationStrategyBase<T>
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{
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/// <summary>
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/// Initializes a new instance of the AccuracyBasedAdaptiveStrategy class.
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/// </summary>
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/// <param name="baseTemperature">Base temperature for distillation (default: 3.0).</param>
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/// <param name="alpha">Balance between hard and soft loss (default: 0.3).</param>
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/// <param name="minTemperature">Minimum temperature (for correct predictions, default: 1.0).</param>
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/// <param name="maxTemperature">Maximum temperature (for incorrect predictions, default: 5.0).</param>
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/// <param name="adaptationRate">EMA rate for performance tracking (default: 0.1).</param>
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/// <remarks>
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/// <para><b>For Beginners:</b> This strategy requires true labels during training.
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/// Make sure to pass labels to ComputeLoss() and ComputeGradient().</para>
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///
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/// <para>Example:
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/// <code>
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/// var strategy = new AccuracyBasedAdaptiveStrategy&lt;double&gt;(
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/// minTemperature: 1.5, // For samples student gets right
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/// maxTemperature: 6.0, // For samples student gets wrong
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/// adaptationRate: 0.2 // How fast to adapt (higher = faster)
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/// );
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///
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/// for (int i = 0; i &lt; samples.Length; i++)
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/// {
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/// var teacherLogits = teacher.GetLogits(samples[i]);
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/// var studentLogits = student.Predict(samples[i]);
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///
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/// // IMPORTANT: Pass labels for accuracy tracking
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/// var loss = strategy.ComputeLoss(studentLogits, teacherLogits, labels[i]);
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/// strategy.UpdatePerformance(i, studentLogits, labels[i]);
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/// }
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/// </code>
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/// </para>
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/// </remarks>
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public AccuracyBasedAdaptiveStrategy(
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double baseTemperature = 3.0,
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double alpha = 0.3,
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double minTemperature = 1.0,
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double maxTemperature = 5.0,
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double adaptationRate = 0.1)
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: base(baseTemperature, alpha, minTemperature, maxTemperature, adaptationRate)
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{
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}
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/// <summary>
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/// Computes performance based on prediction correctness.
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/// </summary>
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/// <remarks>
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/// <para>Returns 1.0 if prediction is correct, 0.0 if incorrect.
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/// This is tracked with EMA to get average accuracy per sample.</para>
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/// </remarks>
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protected override double ComputePerformance(Vector<T> studentOutput, Vector<T>? trueLabel)
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{
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if (trueLabel == null)
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{
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// Fall back to confidence-based if no label
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var probs = Softmax(studentOutput, 1.0);
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return GetMaxConfidence(probs);
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}
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// Return 1.0 if correct, 0.0 if incorrect
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return IsCorrect(studentOutput, trueLabel) ? 1.0 : 0.0;
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}
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/// <summary>
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/// Computes adaptive temperature based on student accuracy.
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/// </summary>
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/// <param name="studentOutput">Student's output logits.</param>
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/// <param name="teacherOutput">Teacher's output logits (not used in accuracy-based).</param>
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/// <returns>Adapted temperature based on historical accuracy.</returns>
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/// <remarks>
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/// <para><b>Algorithm:</b>
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/// 1. Get historical performance for this sample (0.0 to 1.0)
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/// 2. If no history, use current confidence
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/// 3. Compute difficulty = 1 - performance
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/// 4. Map to temperature: temp = min + difficulty * (max - min)</para>
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///
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/// <para>This creates adaptive behavior:
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/// - High performance (0.8) → Low difficulty (0.2) → Lower temperature
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/// - Low performance (0.3) → High difficulty (0.7) → Higher temperature</para>
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///
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/// <para><b>Note:</b> This uses historical performance (EMA), not current prediction.
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/// Call UpdatePerformance() regularly to keep tracking updated.</para>
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/// </remarks>
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public override double ComputeAdaptiveTemperature(Vector<T> studentOutput, Vector<T> teacherOutput)
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{
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// We don't have sample index here, so use current confidence as proxy
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// In practice, UpdatePerformance should be called separately with the sample index
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var probs = Softmax(studentOutput, temperature: 1.0);
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double currentConfidence = GetMaxConfidence(probs);
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// Use confidence as difficulty estimate
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// Lower confidence often correlates with lower accuracy
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double difficulty = 1.0 - currentConfidence;
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// Map difficulty to temperature range
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double adaptiveTemp = MinTemperature + difficulty * (MaxTemperature - MinTemperature);
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return ClampTemperature(adaptiveTemp);
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}
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}

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