The Object Library allows you to configure various properties for object categories in Intel® SceneScape. This guide walks through the process of defining and customizing object properties.
- Navigate to Intel® SceneScape homepage.
- Click on the Object Library link in the top navigation bar.
- Click on "New Object".
- Input the object properties.
- Click on "Add New Object".
- Click on the wrench/spanner icon in the Update column in the row of the object to be edited.
- Edit the object properties.
- Click on "Update Object" to save any changes.
- Object size in x-axis: Define the width of the object in meters
- Object size in y-axis: Define the length of the object in meters
- Object size in z-axis: Define the height of the object in meters
Buffers allow you to expand or shrink the bounding box around objects. This is particularly useful when:
- Working with pre-trained models that may not detect the entire object
- Adjusting detection boxes that are either too tight or too loose
- Creating custom visualization or collision zones
You can apply positive values to expand the bounding box or negative values to shrink it along any axis:
- Object buffer size in x-axis: Define the buffer width of the object in meters
- Object buffer size in y-axis: Define the buffer length of the object in meters
- Object buffer size in z-axis: Define the buffer height of the object in meters
- Tracking radius (meters): Set the maximum distance from the object center for matching new detections with the track.
- Shift type: Shift type is used to compute the bottom center of the object to estimate its position in world coordinates.
- For most objects the default setting of "Type 1" will work well.
- For wide and short objects, "Type 2" performs better.
- Rotation from velocity: When enabled, orientation of the object is inferred from the computed velocity.
- Project to map: When enabled, objects will be projected onto the map surface.
By default, the shape of the object is a cuboid. Instead, the user can provide a 3D asset file (.glb) for 3D visualization.
- Click on "New Object" or click on the wrench/spanner icon in the Update column in the row of the object to be edited..
- Choose a .glb file with the file picker input.
- Edit any of the asset property fields.
- Click on "Add New Object" or "Update Object"
-
Scale Adjustment:
- Use the scale value to resize the model uniformly along X, Y, and Z axes.
-
Orientation Adjustment:
- Rotate the 3D asset along X, Y, and Z axes to set the default orientation.
-
Position Adjustment:
- Adjust the default position of the 3D asset wrt origin.
- Navigate to the 3D UI of a Scene.
- Instead of the default cuboid, the uploaded 3D asset (.glb) will represent the tracked object.


