Commit 2bbede7
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chore(deps): update dependency esbuild to v0.20.2 (#829)
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This PR contains the following updates:
| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| [esbuild](https://togithub.com/evanw/esbuild) | [`0.20.0` ->
`0.20.2`](https://renovatebot.com/diffs/npm/esbuild/0.20.0/0.20.2) |
[](https://docs.renovatebot.com/merge-confidence/)
|
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---
### Release Notes
<details>
<summary>evanw/esbuild (esbuild)</summary>
###
[`v0.20.2`](https://togithub.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#0202)
[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.20.1...v0.20.2)
- Support TypeScript experimental decorators on `abstract` class fields
([#​3684](https://togithub.com/evanw/esbuild/issues/3684))
With this release, you can now use TypeScript experimental decorators on
`abstract` class fields. This was silently compiled incorrectly in
esbuild 0.19.7 and below, and was an error from esbuild 0.19.8 to
esbuild 0.20.1. Code such as the following should now work correctly:
```ts
// Original code
const log = (x: any, y: string) => console.log(y)
abstract class Foo { @​log abstract foo: string }
new class extends Foo { foo = '' }
// Old output (with --loader=ts
--tsconfig-raw={\"compilerOptions\":{\"experimentalDecorators\":true}})
const log = (x, y) => console.log(y);
class Foo {
}
new class extends Foo {
foo = "";
}();
// New output (with --loader=ts
--tsconfig-raw={\"compilerOptions\":{\"experimentalDecorators\":true}})
const log = (x, y) => console.log(y);
class Foo {
}
__decorateClass([
log
], Foo.prototype, "foo", 2);
new class extends Foo {
foo = "";
}();
```
- JSON loader now preserves `__proto__` properties
([#​3700](https://togithub.com/evanw/esbuild/issues/3700))
Copying JSON source code into a JavaScript file will change its meaning
if a JSON object contains the `__proto__` key. A literal `__proto__`
property in a JavaScript object literal sets the prototype of the object
instead of adding a property named `__proto__`, while a literal
`__proto__` property in a JSON object literal just adds a property named
`__proto__`. With this release, esbuild will now work around this
problem by converting JSON to JavaScript with a computed property key in
this case:
```js
// Original code
import data from 'data:application/json,{"__proto__":{"fail":true}}'
if (Object.getPrototypeOf(data)?.fail) throw 'fail'
// Old output (with --bundle)
(() => {
// <data:application/json,{"__proto__":{"fail":true}}>
var json_proto_fail_true_default = { __proto__: { fail: true } };
// entry.js
if (Object.getPrototypeOf(json_proto_fail_true_default)?.fail)
throw "fail";
})();
// New output (with --bundle)
(() => {
// <data:application/json,{"__proto__":{"fail":true}}>
var json_proto_fail_true_default = { ["__proto__"]: { fail: true } };
// example.mjs
if (Object.getPrototypeOf(json_proto_fail_true_default)?.fail)
throw "fail";
})();
```
- Improve dead code removal of `switch` statements
([#​3659](https://togithub.com/evanw/esbuild/issues/3659))
With this release, esbuild will now remove `switch` statements in
branches when minifying if they are known to never be evaluated:
```js
// Original code
if (true) foo(); else switch (bar) { case 1: baz(); break }
// Old output (with --minify)
if(1)foo();else switch(bar){case 1:}
// New output (with --minify)
foo();
```
- Empty enums should behave like an object literal
([#​3657](https://togithub.com/evanw/esbuild/issues/3657))
TypeScript allows you to create an empty enum and add properties to it
at run time. While people usually use an empty object literal for this
instead of a TypeScript enum, esbuild's enum transform didn't anticipate
this use case and generated `undefined` instead of `{}` for an empty
enum. With this release, you can now use an empty enum to generate an
empty object literal.
```ts
// Original code
enum Foo {}
// Old output (with --loader=ts)
var Foo = /* @​__PURE__ */ ((Foo2) => {
})(Foo || {});
// New output (with --loader=ts)
var Foo = /* @​__PURE__ */ ((Foo2) => {
return Foo2;
})(Foo || {});
```
- Handle Yarn Plug'n'Play edge case with `tsconfig.json`
([#​3698](https://togithub.com/evanw/esbuild/issues/3698))
Previously a `tsconfig.json` file that `extends` another file in a
package with an `exports` map failed to work when Yarn's Plug'n'Play
resolution was active. This edge case should work now starting with this
release.
- Work around issues with Deno 1.31+
([#​3682](https://togithub.com/evanw/esbuild/issues/3682))
Version 0.20.0 of esbuild changed how the esbuild child process is run
in esbuild's API for Deno. Previously it used `Deno.run` but that API is
being removed in favor of `Deno.Command`. As part of this change,
esbuild is now calling the new `unref` function on esbuild's long-lived
child process, which is supposed to allow Deno to exit when your code
has finished running even though the child process is still around
(previously you had to explicitly call esbuild's `stop()` function to
terminate the child process for Deno to be able to exit).
However, this introduced a problem for Deno's testing API which now
fails some tests that use esbuild with `error: Promise resolution is
still pending but the event loop has already resolved`. It's unclear to
me why this is happening. The call to `unref` was recommended by someone
on the Deno core team, and calling Node's equivalent `unref` API has
been working fine for esbuild in Node for a long time. It could be that
I'm using it incorrectly, or that there's some reference counting and/or
garbage collection bug in Deno's internals, or that Deno's `unref` just
works differently than Node's `unref`. In any case, it's not good for
Deno tests that use esbuild to be failing.
In this release, I am removing the call to `unref` to fix this issue.
This means that you will now have to call esbuild's `stop()` function to
allow Deno to exit, just like you did before esbuild version 0.20.0 when
this regression was introduced.
Note: This regression wasn't caught earlier because Deno doesn't seem to
fail tests that have outstanding `setTimeout` calls, which esbuild's
test harness was using to enforce a maximum test runtime. Adding a
`setTimeout` was allowing esbuild's Deno tests to succeed. So this
regression doesn't necessarily apply to all people using tests in Deno.
###
[`v0.20.1`](https://togithub.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#0201)
[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.20.0...v0.20.1)
- Fix a bug with the CSS nesting transform
([#​3648](https://togithub.com/evanw/esbuild/issues/3648))
This release fixes a bug with the CSS nesting transform for older
browsers where the generated CSS could be incorrect if a selector list
contained a pseudo element followed by another selector. The bug was
caused by incorrectly mutating the parent rule's selector list when
filtering out pseudo elements for the child rules:
```css
/* Original code */
.foo {
&:after,
& .bar {
color: red;
}
}
/* Old output (with --supported:nesting=false) */
.foo .bar,
.foo .bar {
color: red;
}
/* New output (with --supported:nesting=false) */
.foo:after,
.foo .bar {
color: red;
}
```
- Constant folding for JavaScript inequality operators
([#​3645](https://togithub.com/evanw/esbuild/issues/3645))
This release introduces constant folding for the `< > <= >=` operators.
The minifier will now replace these operators with `true` or `false`
when both sides are compile-time numeric or string constants:
```js
// Original code
console.log(1 < 2, '🍕' > '🧀')
// Old output (with --minify)
console.log(1<2,"🍕">"🧀");
// New output (with --minify)
console.log(!0,!1);
```
- Better handling of `__proto__` edge cases
([#​3651](https://togithub.com/evanw/esbuild/pull/3651))
JavaScript object literal syntax contains a special case where a
non-computed property with a key of `__proto__` sets the prototype of
the object. This does not apply to computed properties or to properties
that use the shorthand property syntax introduced in ES6. Previously
esbuild didn't correctly preserve the "sets the prototype" status of
properties inside an object literal, meaning a property that sets the
prototype could accidentally be transformed into one that doesn't and
vice versa. This has now been fixed:
```js
// Original code
function foo(__proto__) {
return { __proto__: __proto__ } // Note: sets the prototype
}
function bar(__proto__, proto) {
{
let __proto__ = proto
return { __proto__ } // Note: doesn't set the prototype
}
}
// Old output
function foo(__proto__) {
return { __proto__ }; // Note: no longer sets the prototype (WRONG)
}
function bar(__proto__, proto) {
{
let __proto__2 = proto;
return { __proto__: __proto__2 }; // Note: now sets the prototype
(WRONG)
}
}
// New output
function foo(__proto__) {
return { __proto__: __proto__ }; // Note: sets the prototype (correct)
}
function bar(__proto__, proto) {
{
let __proto__2 = proto;
return { ["__proto__"]: __proto__2 }; // Note: doesn't set the prototype
(correct)
}
}
```
- Fix cross-platform non-determinism with CSS color space
transformations
([#​3650](https://togithub.com/evanw/esbuild/issues/3650))
The Go compiler takes advantage of "fused multiply and add" (FMA)
instructions on certain processors which do the operation `x*y + z`
without intermediate rounding. This causes esbuild's CSS color space
math to differ on different processors (currently `ppc64le` and
`s390x`), which breaks esbuild's guarantee of deterministic output. To
avoid this, esbuild's color space math now inserts a `float64()` cast
around every single math operation. This tells the Go compiler not to
use the FMA optimization.
- Fix a crash when resolving a path from a directory that doesn't exist
([#​3634](https://togithub.com/evanw/esbuild/issues/3634))
This release fixes a regression where esbuild could crash when resolving
an absolute path if the source directory for the path resolution
operation doesn't exist. While this situation doesn't normally come up,
it could come up when running esbuild concurrently with another
operation that mutates the file system as esbuild is doing a build (such
as using `git` to switch branches). The underlying problem was a
regression that was introduced in version 0.18.0.
</details>
---
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