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[jak3] Fix temple % warp split (#4086)
I realized this `temple-defend-door-4` was getting triggered twice, once during the temple skip % warp, then again when entering palace ruins % warp (because it's un-closed by a restart mission, since the overall `temple-defend` task isn't closed). `temple-defend-introduction` remains closed after the restart mission, so works better here.
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goal_src/jak3/pc/features/autosplit-h.gc

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Original file line numberDiff line numberDiff line change
@@ -155,7 +155,7 @@
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(arena-fight-1-throne uint8) ;; after arena 1 cutscene
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(nest-eggs-tunnel uint8) ;; % warp for cave skip
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(int-temple-climb uint8) ;; entering templex courtyard
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(temple-defend-door-4 uint8) ;; % warp for full temple skip
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(int-temple-defend uint8) ;; % warp for full temple skip (use intro instead of defend-door-4 since that's un-closed by restart mission)
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(palace-ruins-patrol-stadium uint8) ;; % warp for palace ruins (no oob restricted)
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(int-city-bbush-get-to-26 uint8) ;; start bbush outside mineboss exit (no oob unrestricted/easier any%+heromode palace ruins)
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(int-city-bbush-get-to-31 uint8) ;; start bbush in new haven (harder any%+hero mode palace ruins)

goal_src/jak3/pc/features/autosplit.gc

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -238,7 +238,7 @@
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(autosplit-flag-task-node-closed! arena-fight-1-throne arena-fight-1-throne) ;; after arena 1 cutscene
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(autosplit-flag-task-node-closed! nest-eggs-tunnel nest-eggs-tunnel) ;; % warp for cave skip
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(autosplit-flag-task-node-closed! int-temple-climb temple-climb-introduction) ;; entering templex courtyard
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(autosplit-flag-task-node-closed! temple-defend-door-4 temple-defend-door-4) ;; % warp for full temple skip
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(autosplit-flag-task-node-closed! int-temple-defend temple-defend-introduction) ;; % warp for full temple skip (use intro instead of defend-door-4 since that's un-closed by restart mission)
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(autosplit-flag-task-node-closed! palace-ruins-patrol-stadium palace-ruins-patrol-stadium) ;; % warp for palace ruins (no oob restricted)
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(autosplit-flag-task-node-closed! int-city-bbush-get-to-26 city-bbush-get-to-26-introduction) ;; start bbush outside mineboss exit (no oob unrestricted/easier any%+heromode palace ruins)
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(autosplit-flag-task-node-closed! int-city-bbush-get-to-31 city-bbush-get-to-31-introduction) ;; start bbush in new haven (harder any%+hero mode palace ruins)

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