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I realized this `temple-defend-door-4` was getting triggered twice, once
during the temple skip % warp, then again when entering palace ruins %
warp (because it's un-closed by a restart mission, since the overall
`temple-defend` task isn't closed). `temple-defend-introduction` remains
closed after the restart mission, so works better here.
(autosplit-flag-task-node-closed! temple-defend-door-4 temple-defend-door-4) ;; % warp for full temple skip
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(autosplit-flag-task-node-closed! int-temple-defend temple-defend-introduction) ;; % warp for full temple skip (use intro instead of defend-door-4 since that's un-closed by restart mission)
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(autosplit-flag-task-node-closed! palace-ruins-patrol-stadium palace-ruins-patrol-stadium) ;; % warp for palace ruins (no oob restricted)
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