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Note: We reproduce the performance comparable with its [official repo](https://github.com/xinge008/Cylinder3D). It's slightly lower than the performance (65.9 mIOU) reported in the paper due to the lack of point-wise refinement and shorter training time.
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## Introduction
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We implement MinkUNet with [TorchSparse](https://github.com/mit-han-lab/torchsparse) backend and provide the result and checkpoints on SemanticKITTI datasets.
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We implement MinkUNet with [TorchSparse](https://github.com/mit-han-lab/torchsparse)/ [Minkowski Engine](https://github.com/NVIDIA/MinkowskiEngine) / [Spconv](https://github.com/traveller59/spconv)backend and provide the result and checkpoints on SemanticKITTI datasets.
**Note:** We follow the implementation in SPVNAS original [repo](https://github.com/mit-han-lab/spvnas) and W16\\W20\\W32 indicates different number of channels.
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**Note:** Due to TorchSparse backend, the model performance is unstable with TorchSparse backend and may fluctuate by about 1.5 mIoU for different random seeds.
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**Note:** Referring to [PCSeg](https://github.com/PJLab-ADG/PCSeg), MinkUNet34v2 is modified based on MinkUNet34.
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**Note\*:** Training Time and FPS are measured on NVIDIA A100. The versions of Torchsparse, Minkowski Engine and Spconv are 0.5.4, 1.4.0 and 2.3.6 respectively. Since spconv 2.3.6 has a bug with fp16 on in the inference stage, the actual FPS measurement using fp32.
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