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@philchaub My understanding of the output of RTMPose3D is that xy are in pixel values, but the z is in the range of the training dataset (should be something like [-2.17, 2.17]). This is expected from the model. If you visualize or use the landmarks in this form, they will obvioulsy appear squashed on the xy plane, so you have two options, if you want a human skeleton with reasonable proportions:
This is a bit of a heuristic approach. Once you have xy in clip space you can "tune" their range more easily to have realistic proportions. |
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i've tried rtmw3d in inference, and i'm very surprised in Z prediction results.
i've tried on several images, with classical poses (only one character, walking) .
As explained in the documentation, I thought the values on the Z axis would be distributed around the root, and therefore the pelvis.
So I expected positive and negative values whose amplitude would be consistent with the scale of the x and y values.
But what I get are only positive values distributed over a very short scale. For example, left hip = [219.62266540527344, 381.46295166015625, 6.810750484466553] and right hip = [135.74488830566406, 385.10980224609375, 6.794205188751221]
how it's possible ?
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