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Proper image filtering and mapping #24

@Chlumsky-Ceros

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@Chlumsky-Ceros

For image fills, make sure that the image textures are filtered and mapped properly. Currently, there are two main issues:

  • downscaled images use basic bilinear filtering and therefore look bad,
  • TILE mode is not working - requires power-of-two textures in WebGL.

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