@@ -160,10 +160,10 @@ for (int r=0; r<numRects; r++) {
160160 // x = cos(polar angle) * (polar distance)
161161 // y = sin(polar angle) * (polar distance)
162162
163- // We need our angle to be in radians if we want to use sin() or cos()
164- // so we can make use of an openFrameworks function to convert from degrees
165- // to radians
166- float angle = ofRandom(ofDegToRad(360.0));
163+ // We need our angle to be in radians if we want to use sin() or cos()
164+ // so we can make use of an openFrameworks function to convert from degrees
165+ // to radians
166+ float angle = ofRandom(ofDegToRad(360.0));
167167
168168 float xOffset = cos(angle) * distance;
169169 float yOffset = sin(angle) * distance;
@@ -384,7 +384,7 @@ In the `keyPressed(...)` function, add the following:
384384if (key == 's') {
385385 // It's strange that we can compare the int key to a character like `s`, right? Well, the super short
386386 // explanation is that characters are represented by numbers in programming. `s` and 115 are the same
387- // thing. If you want to know more, look check out the wiki for ASCII.
387+ // thing. If you want to know more, look check out the wiki for ASCII.
388388 glReadBuffer(GL_FRONT); // HACK: only needed on windows, when using ofSetAutoBackground(false)
389389 ofSaveScreen("savedScreenshot_"+ofGetTimestampString()+".png");
390390}
@@ -512,8 +512,8 @@ Let's add points to our polyline in `update()`:
512512if (leftMouseButtonPressed) {
513513 ofVec2f mousePos(ofGetMouseX(), ofGetMouseY());
514514 if (lastPoint.distance(mousePos) >= minDistance) {
515- // a.distance(b) calculates the Euclidean distance between point a and b. It's
516- // the straight line distance between the points.
515+ // a.distance(b) calculates the Euclidean distance between point a and b. It's
516+ // the straight line distance between the points.
517517 currentPolyline.curveTo(mousePos); // Here we are using an ofVec2f with curveTo(...)
518518 lastPoint = mousePos;
519519 }
@@ -682,7 +682,7 @@ void ofApp::draw(){
682682 ofBeginSaveScreenAsPDF("savedScreenshot_"+ofGetTimestampString()+".pdf");
683683 }
684684
685- // Drawing code omitted for clarity...
685+ // Drawing code omitted for clarity...
686686
687687 // Finish saving the PDF and reset the isSavingPDF flag to false
688688 // Ending the PDF tells openFrameworks to resume drawing to the screen.
@@ -758,9 +758,9 @@ So what we need is to reset the coordinate system using [`ofPushMatrix()`](http:
758758 for (int rows=0 ; rows<10 ; rows++) {
759759 ofPushMatrix (); // Save the coordinate system before we shift it horizontally
760760
761- // It is often helpful to indent any code in-between push and pop matrix for readability
761+ // It is often helpful to indent any code in-between push and pop matrix for readability
762762
763- // Loop and draw a row (code omitted)
763+ // Loop and draw a row (code omitted)
764764
765765 ofPopMatrix (); // Return to the coordinate system before we shifted it horizontally
766766 ofTranslate(0, 200);
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