@@ -306,147 +306,122 @@ vec3 getBatchingColor(const in float i) {
306306
307307// ********************* #include <uv_pars_vertex>
308308#if defined( USE_UV ) || defined( USE_ANISOTROPY )
309-
310- varying vec2 vUv;
311-
309+ varying vec2 vUv;
312310#endif
313- #ifdef USE_MAP
314-
315- uniform mat3 mapTransform;
316- varying vec2 vMapUv;
317311
312+ #ifdef USE_MAP
313+ uniform mat3 mapTransform;
314+ varying vec2 vMapUv;
318315#endif
319- #ifdef USE_ALPHAMAP
320-
321- uniform mat3 alphaMapTransform;
322- varying vec2 vAlphaMapUv;
323316
317+ #ifdef USE_ALPHAMAP
318+ uniform mat3 alphaMapTransform;
319+ varying vec2 vAlphaMapUv;
324320#endif
325- #ifdef USE_LIGHTMAP
326-
327- uniform mat3 lightMapTransform;
328- varying vec2 vLightMapUv;
329321
322+ #ifdef USE_LIGHTMAP
323+ uniform mat3 lightMapTransform;
324+ varying vec2 vLightMapUv;
330325#endif
331- #ifdef USE_AOMAP
332-
333- uniform mat3 aoMapTransform;
334- varying vec2 vAoMapUv;
335326
327+ #ifdef USE_AOMAP
328+ uniform mat3 aoMapTransform;
329+ varying vec2 vAoMapUv;
336330#endif
337- #ifdef USE_BUMPMAP
338-
339- uniform mat3 bumpMapTransform;
340- varying vec2 vBumpMapUv;
341331
332+ #ifdef USE_BUMPMAP
333+ uniform mat3 bumpMapTransform;
334+ varying vec2 vBumpMapUv;
342335#endif
343- #ifdef USE_NORMALMAP
344-
345- uniform mat3 normalMapTransform;
346- varying vec2 vNormalMapUv;
347336
337+ #ifdef USE_NORMALMAP
338+ uniform mat3 normalMapTransform;
339+ varying vec2 vNormalMapUv;
348340#endif
349- #ifdef USE_DISPLACEMENTMAP
350-
351- uniform mat3 displacementMapTransform;
352- varying vec2 vDisplacementMapUv;
353341
342+ #ifdef USE_DISPLACEMENTMAP
343+ uniform mat3 displacementMapTransform;
344+ varying vec2 vDisplacementMapUv;
354345#endif
355- #ifdef USE_EMISSIVEMAP
356-
357- uniform mat3 emissiveMapTransform;
358- varying vec2 vEmissiveMapUv;
359346
347+ #ifdef USE_EMISSIVEMAP
348+ uniform mat3 emissiveMapTransform;
349+ varying vec2 vEmissiveMapUv;
360350#endif
361- #ifdef USE_METALNESSMAP
362-
363- uniform mat3 metalnessMapTransform;
364- varying vec2 vMetalnessMapUv;
365351
352+ #ifdef USE_METALNESSMAP
353+ uniform mat3 metalnessMapTransform;
354+ varying vec2 vMetalnessMapUv;
366355#endif
367- #ifdef USE_ROUGHNESSMAP
368-
369- uniform mat3 roughnessMapTransform;
370- varying vec2 vRoughnessMapUv;
371356
357+ #ifdef USE_ROUGHNESSMAP
358+ uniform mat3 roughnessMapTransform;
359+ varying vec2 vRoughnessMapUv;
372360#endif
373- #ifdef USE_ANISOTROPYMAP
374-
375- uniform mat3 anisotropyMapTransform;
376- varying vec2 vAnisotropyMapUv;
377361
362+ #ifdef USE_ANISOTROPYMAP
363+ uniform mat3 anisotropyMapTransform;
364+ varying vec2 vAnisotropyMapUv;
378365#endif
379- #ifdef USE_CLEARCOATMAP
380-
381- uniform mat3 clearcoatMapTransform;
382- varying vec2 vClearcoatMapUv;
383366
367+ #ifdef USE_CLEARCOATMAP
368+ uniform mat3 clearcoatMapTransform;
369+ varying vec2 vClearcoatMapUv;
384370#endif
385- #ifdef USE_CLEARCOAT_NORMALMAP
386-
387- uniform mat3 clearcoatNormalMapTransform;
388- varying vec2 vClearcoatNormalMapUv;
389371
372+ #ifdef USE_CLEARCOAT_NORMALMAP
373+ uniform mat3 clearcoatNormalMapTransform;
374+ varying vec2 vClearcoatNormalMapUv;
390375#endif
391- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
392-
393- uniform mat3 clearcoatRoughnessMapTransform;
394- varying vec2 vClearcoatRoughnessMapUv;
395376
377+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
378+ uniform mat3 clearcoatRoughnessMapTransform;
379+ varying vec2 vClearcoatRoughnessMapUv;
396380#endif
397- #ifdef USE_SHEEN_COLORMAP
398-
399- uniform mat3 sheenColorMapTransform;
400- varying vec2 vSheenColorMapUv;
401381
382+ #ifdef USE_SHEEN_COLORMAP
383+ uniform mat3 sheenColorMapTransform;
384+ varying vec2 vSheenColorMapUv;
402385#endif
403- #ifdef USE_SHEEN_ROUGHNESSMAP
404-
405- uniform mat3 sheenRoughnessMapTransform;
406- varying vec2 vSheenRoughnessMapUv;
407386
387+ #ifdef USE_SHEEN_ROUGHNESSMAP
388+ uniform mat3 sheenRoughnessMapTransform;
389+ varying vec2 vSheenRoughnessMapUv;
408390#endif
409- #ifdef USE_IRIDESCENCEMAP
410-
411- uniform mat3 iridescenceMapTransform;
412- varying vec2 vIridescenceMapUv;
413391
392+ #ifdef USE_IRIDESCENCEMAP
393+ uniform mat3 iridescenceMapTransform;
394+ varying vec2 vIridescenceMapUv;
414395#endif
415- #ifdef USE_IRIDESCENCE_THICKNESSMAP
416-
417- uniform mat3 iridescenceThicknessMapTransform;
418- varying vec2 vIridescenceThicknessMapUv;
419396
397+ #ifdef USE_IRIDESCENCE_THICKNESSMAP
398+ uniform mat3 iridescenceThicknessMapTransform;
399+ varying vec2 vIridescenceThicknessMapUv;
420400#endif
421- #ifdef USE_SPECULARMAP
422-
423- uniform mat3 specularMapTransform;
424- varying vec2 vSpecularMapUv;
425401
402+ #ifdef USE_SPECULARMAP
403+ uniform mat3 specularMapTransform;
404+ varying vec2 vSpecularMapUv;
426405#endif
427- #ifdef USE_SPECULAR_COLORMAP
428-
429- uniform mat3 specularColorMapTransform;
430- varying vec2 vSpecularColorMapUv;
431406
407+ #ifdef USE_SPECULAR_COLORMAP
408+ uniform mat3 specularColorMapTransform;
409+ varying vec2 vSpecularColorMapUv;
432410#endif
433- #ifdef USE_SPECULAR_INTENSITYMAP
434-
435- uniform mat3 specularIntensityMapTransform;
436- varying vec2 vSpecularIntensityMapUv;
437411
412+ #ifdef USE_SPECULAR_INTENSITYMAP
413+ uniform mat3 specularIntensityMapTransform;
414+ varying vec2 vSpecularIntensityMapUv;
438415#endif
439- #ifdef USE_TRANSMISSIONMAP
440-
441- uniform mat3 transmissionMapTransform;
442- varying vec2 vTransmissionMapUv;
443416
417+ #ifdef USE_TRANSMISSIONMAP
418+ uniform mat3 transmissionMapTransform;
419+ varying vec2 vTransmissionMapUv;
444420#endif
445- #ifdef USE_THICKNESSMAP
446-
447- uniform mat3 thicknessMapTransform;
448- varying vec2 vThicknessMapUv;
449421
422+ #ifdef USE_THICKNESSMAP
423+ uniform mat3 thicknessMapTransform;
424+ varying vec2 vThicknessMapUv;
450425#endif
451426
452427// ********************* #include <displacementmap_pars_vertex>
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