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| network.aiming_sync_rate\*| int | 30 | ✅ | ❌ | The time in milliseconds a client should update the server with new data while firing a weapon. |
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| network.allow_037_clients | bool | true | ❌ | ❌ | Toggles if players with 0.3.7 client allowed to join the server. |
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| network.allow_037_clients | bool | true | ❌ | ❌ | Toggles if players with 0.3.7 client are allowed to join the server. |
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| network.use_omp_encryption | bool | false | ❌ | ❌ | Toggles open.mp packet encryption for extra protection (default protocol still works alongside with it). |
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| network.bind | string || ✅ | ❌ | The IP address the server should use. The server will be forced to use this IP address instead of automatically choosing a free IP address. This IP address must match one assigned to a network card on the server. This is useful for running multiple servers on the same port on the same box. |
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| network.cookie_reseed_time | int | 300000 | ❌ | ❌ | The time in milliseconds the connection cookie seed value updates. |
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| network.grace_period | int | 5000 | ❌ | ❌ | This is a grace period to allow unlimited connections from the same IP after starting the server, mainly used for NPCs.<br />By default: 5 Seconds |
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