Priority
Critical
Area
What happened?
I’m using the latest version of Canary with the Tibia 15.25 client, and I’m having a problem with the imbuement system.
Items correctly show that they have 2 or 3 imbuement slots, but after applying the first imbuement, I cannot use any of the remaining slots. The Imbuing Shrine window only shows one slot, regardless of how many slots the item actually has.
I also cannot remove an existing imbuement because the remove option/button does not appear. Additionally, clicking the Imbue Scroll option causes the client to crash.
The item definitions in items.xml look correct, and the server-side code correctly reads the number of imbuement slots. This seems to be a protocol or Imbuing Shrine window compatibility issue between the latest Canary and client version 15.25.
Has anyone experienced this issue or knows which part of protocolgame.cpp needs to be updated to fix the 0xEB Imbuement Window packet?
What OS are you seeing the problem on?
Linux
Code of Conduct
Priority
Critical
Area
What happened?
I’m using the latest version of Canary with the Tibia 15.25 client, and I’m having a problem with the imbuement system.
Items correctly show that they have 2 or 3 imbuement slots, but after applying the first imbuement, I cannot use any of the remaining slots. The Imbuing Shrine window only shows one slot, regardless of how many slots the item actually has.
I also cannot remove an existing imbuement because the remove option/button does not appear. Additionally, clicking the Imbue Scroll option causes the client to crash.
The item definitions in items.xml look correct, and the server-side code correctly reads the number of imbuement slots. This seems to be a protocol or Imbuing Shrine window compatibility issue between the latest Canary and client version 15.25.
Has anyone experienced this issue or knows which part of protocolgame.cpp needs to be updated to fix the 0xEB Imbuement Window packet?
What OS are you seeing the problem on?
Linux
Code of Conduct