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docs: unify OptiScaler spelling (#502)
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.github/ISSUE_TEMPLATE/crash-bug.md

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@@ -13,7 +13,7 @@ assignees: ''
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*Example:* Cyberpunk 2077 (Steam), Avowed (GamePass/UWP)
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#### Mods and mod versions used
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*Example:* OptiScaler_v0.7.7-pre7_20250316 + Fakenvapi 1.2.1 + Nukem 0.122 - Optiscaler version most important
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*Example:* OptiScaler_v0.7.7-pre7_20250316 + Fakenvapi 1.2.1 + Nukem 0.122 - OptiScaler version most important
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#### GPU
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*Example:* RTX 4070Ti, RX 7800XT
@@ -39,6 +39,6 @@ Also please mention in description which upscaler inputs are used (which upscale
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*Example:* I am using DLSS in game settings and the game is crashing when switching to FSR4.
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#### I have attached
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- [ ] OptiScaler.log _(set `LogLevel=0` and `LogToFile=true` in Optiscaler.ini, zip it if too big)_
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- [ ] OptiScaler.log _(set `LogLevel=0` and `LogToFile=true` in OptiScaler.ini, zip it if too big)_
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- [ ] Screenshot of game folder _(where you placed Opti)_
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- [ ] Screenshot of Opti overlay in-game _(opens with shortcut, default Insert)_

OptiScaler.ini

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@@ -166,15 +166,15 @@ FPTWaitForSingleObjectOnFence=auto
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; -------------------------------------------------------
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[Inputs]
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; -------------------------------------------------------
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; Optiscaler will hook (nvngx.dll) and use Dlss Inputs
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; OptiScaler will hook (nvngx.dll) and use Dlss Inputs
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; true or false - Default (auto) is true
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Dlss=auto
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; Optiscaler will hook (libxess.dll) and use XeSS Inputs
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; OptiScaler will hook (libxess.dll) and use XeSS Inputs
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; true or false - Default (auto) is true
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XeSS=auto
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; Optiscaler will hook and use Fsr2 Inputs
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; OptiScaler will hook and use Fsr2 Inputs
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; true or false - Default (auto) is true
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Fsr2=auto
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; true or false - Default (auto) is false
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Fsr2Pattern=auto
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; Optiscaler will hook and use Fsr3 Inputs
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; OptiScaler will hook and use Fsr3 Inputs
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; true or false - Default (auto) is true
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Fsr3=auto
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; true or false - Default (auto) is false
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Fsr3Pattern=auto
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; Optiscaler will hook (amd_fidelityfx_dx12.dll) and use FidelityFX Api Inputs
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; OptiScaler will hook (amd_fidelityfx_dx12.dll) and use FidelityFX Api Inputs
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; true or false - Default (auto) is true
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Ffx=auto
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NetworkModel=auto
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; Override path of libxess.dll
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; Example - D:\Downloads\Optiscaler\libxess.dll
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; Example - D:\Downloads\OptiScaler\libxess.dll
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; Default (auto) is same folder as mod dll
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LibraryPath=auto
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; Override path of libxess_dx11.dll
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; Example - D:\Downloads\Optiscaler\libxess_dx11.dll
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; Example - D:\Downloads\OptiScaler\libxess_dx11.dll
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; Default (auto) is same folder as mod dll
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Dx11LibraryPath=auto
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; Updates the DirectX 12 Agility SDK
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; Enabling the use of FSR4 on Windows 10 in older titles like Cyberpunk 2077
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; You MUST copy D3D12_Optiscaler folder next to games exe!
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; You MUST copy D3D12_OptiScaler folder next to games exe!
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; true or false - Default (auto) is false
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FsrAgilitySDKUpgrade=auto
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FfxDx12Path=auto
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; Override path of amd_fidelityfx_vk.dll
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; Example - D:\Downloads\Optiscaler\amd_fidelityfx_vk.dll
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; Example - D:\Downloads\OptiScaler\amd_fidelityfx_vk.dll
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; Default (auto) is same folder as mod dll
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FfxVkPath=auto
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; Override path of nvngx_dlss.dll
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; Example - D:\Downloads\Optiscaler\nvngx_dlss.dll
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; Example - D:\Downloads\OptiScaler\nvngx_dlss.dll
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; Default (auto) is means override disabled
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NVNGX_DLSS_Path=auto
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@@ -555,7 +555,7 @@ LoadAsiPlugins=auto
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LoadSpecialK=auto
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; Loads Reshade64.dll from game's exe folder
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; Rename Reshade dll to ReShade64.dll, put next to Optiscaler and set to true
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; Rename Reshade dll to ReShade64.dll, put next to OptiScaler and set to true
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; true or false - Default (auto) is false
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LoadReshade=auto
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README.md

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**OptiScaler** is a tool that lets you replace upscalers in games that ***already support DLSS2+ / FSR2+ / XeSS*** ($`^1`$), now also supports ***enabling frame generation*** in those same games (through ***Nukem's dlssg-to-fsr3*** or ***OptiFG***). It also offers extensive customization options for all users, including those with Nvidia GPUs using DLSS.
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> [!TIP]
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> _For example, if a game has DLSS only, Optiscaler can be used to replace DLSS with XeSS or FSR 3.1 (also works for FSR2-only games, like The Outer Worlds Spacer's Choice)._
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> _For example, if a game has DLSS only, OptiScaler can be used to replace DLSS with XeSS or FSR 3.1 (also works for FSR2-only games, like The Outer Worlds Spacer's Choice)._
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**Key aspects of OptiScaler:**
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- Enables usage of XeSS, FSR2, FSR3, **FSR4**$`^2`$ (_RDNA4 only_) and DLSS in upscaler-enabled games
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> [!IMPORTANT]
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> _**Always check the [Wiki Compatibility list](https://github.com/cdozdil/OptiScaler/wiki) for known game issues and workarounds.**_
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> Also please check the [***Optiscaler known issues***](#known-issues) at the end regarding **RTSS** compatibility.
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> Also please check the [***OptiScaler known issues***](#known-issues) at the end regarding **RTSS** compatibility.
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> A separate [***FSR4 Compatibility list***](https://github.com/cdozdil/OptiScaler/wiki/FSR4-Compatibility-List) is available for community-sourced tested games.
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> ***[3]** For **not bundled** items, please check [Installation](#installation).*
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## How it works?
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OptiScaler implements the necessary API methods of DLSS2+ & NVAPI, XeSS and FSR2+ to act as a middleware. It intercepts upscaler calls from the game (_**Inputs**_) and redirects them to the chosen upscaling backend (_**Output**_), allowing games using one technology to use another of your choice. **Inputs -> OptiScaler -> Outputs**
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> [!NOTE]
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> Pressing **`Insert`** should open the Optiscaler **Overlay** in-game with all of the options (`ShortcutKey=` can be changed in the config file). Pressing **`Page Up`** shows the performance stats overlay in the top left, and can be cycled between different modes with **`Page Down`**.
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> Pressing **`Insert`** should open the OptiScaler **Overlay** in-game with all of the options (`ShortcutKey=` can be changed in the config file). Pressing **`Page Up`** shows the performance stats overlay in the top left, and can be cycled between different modes with **`Page Down`**.
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![image](https://github.com/user-attachments/assets/e138c979-c5d9-499f-a89b-165bb7cfcb32)

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