@@ -44,7 +44,7 @@ It provides the latest features, is highly customizable, has all for cheat devel
4444 </a >
4545</div >
4646
47- ## 🚀 Quick Example
47+ ## Quick Example
4848
4949``` cpp
5050#include < omath/omath.hpp>
@@ -69,20 +69,20 @@ if (auto screen = camera.world_to_screen(world_position)) {
6969}
7070```
7171
72- ** [ ➡️ See more examples and tutorials] [ TUTORIALS ] **
73-
74- # ✨ Features
75- - ** 🚀 Efficiency** : Optimized for performance, ensuring quick computations using AVX2.
76- - ** 🎯 Versatility** : Includes a wide array of mathematical functions and algorithms.
77- - ** ✅ Ease of Use** : Simplified interface for convenient integration into various projects.
78- - ** 🎮 Projectile Prediction** : Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
79- - ** 📐 3D Projection** : No need to find view-projection matrix anymore you can make your own projection pipeline.
80- - ** 💥 Collision Detection** : Production ready code to handle collision detection by using simple interfaces.
81- - ** 📦 No Additional Dependencies** : No additional dependencies need to use OMath except unit test execution
82- - ** 🔧 Ready for meta-programming** : Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
83- - ** 🎯 Engine support** : Supports coordinate systems of ** Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL** .
84- - ** 🌍 Cross platform** : Supports Windows, MacOS and Linux.
85- - ** 🔍 Algorithms** : Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
72+ ** [ See more examples and tutorials] [ TUTORIALS ] **
73+
74+ # Features
75+ - ** Efficiency** : Optimized for performance, ensuring quick computations using AVX2.
76+ - ** Versatility** : Includes a wide array of mathematical functions and algorithms.
77+ - ** Ease of Use** : Simplified interface for convenient integration into various projects.
78+ - ** Projectile Prediction** : Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
79+ - ** 3D Projection** : No need to find view-projection matrix anymore you can make your own projection pipeline.
80+ - ** Collision Detection** : Production ready code to handle collision detection by using simple interfaces.
81+ - ** No Additional Dependencies** : No additional dependencies need to use OMath except unit test execution
82+ - ** Ready for meta-programming** : Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
83+ - ** Engine support** : Supports coordinate systems of ** Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL** .
84+ - ** Cross platform** : Supports Windows, MacOS and Linux.
85+ - ** Algorithms** : Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
8686<div align = center >
8787
8888# Gallery
@@ -116,7 +116,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
116116
117117</div >
118118
119- ## 📚 Documentation
119+ ## Documentation
120120
121121- ** [ Getting Started Guide] ( http://libomath.org/getting_started/ ) ** - Installation and first steps
122122- ** [ API Overview] ( http://libomath.org/api_overview/ ) ** - Complete API reference
@@ -125,14 +125,14 @@ if (auto screen = camera.world_to_screen(world_position)) {
125125- ** [ Troubleshooting] ( http://libomath.org/troubleshooting/ ) ** - Solutions to common issues
126126- ** [ Best Practices] ( http://libomath.org/best_practices/ ) ** - Guidelines for effective usage
127127
128- ## 🤝 Community & Support
128+ ## Community & Support
129129
130130- ** Discord** : [ Join our community] ( https://discord.gg/eDgdaWbqwZ )
131131- ** Telegram** : [ @orangennotes ] ( https://t.me/orangennotes )
132132- ** Issues** : [ Report bugs or request features] ( https://github.com/orange-cpp/omath/issues )
133133- ** Contributing** : See [ CONTRIBUTING.md] ( CONTRIBUTING.md ) for guidelines
134134
135- # 💘 Acknowledgments
135+ # Acknowledgments
136136- [ All contributors] ( https://github.com/orange-cpp/omath/graphs/contributors )
137137
138138<!-- --------------------------------{ Images }--------------------------------->
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