Hello, concurrent-map maintainers :)
I accidentally found this concurrent-map repository, which looks very cool!
Me and one of my team members suggested how to use custom SHARD_COUNT for each concurrent map instance instead of global SHARD_COUNT.
It looks like this one.
// A "thread" safe map of type string:Anything.
// To avoid lock bottlenecks this map is dived to several (SHARD_COUNT) map shards.
type ConcurrentMap[K comparable, V any] struct {
shards []*ConcurrentMapShared[K, V]
sharding func(key K) uint32
shardCount uint32 // <- THIS IS ADDED
}
I'll submit my source code for it on PR, could you please review my changes?
Thanks!