Discussion about moderation for team/party messages (Feedback wanted) #4
Replies: 2 comments 3 replies
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Would we sync the private messages to a moderator-only channel, so they can be monitored without having to check the log files? |
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The current problem with team chat is that it is publicly synced to Discord, which makes it almost useless. Making that private in any way would be a huge step forward.
That sounds good.
Storing signatures seems:
Please don't do that. |
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Hello!
This discussions section hasn't really been used for a while, but here I am seeing how well it'll work again :)
There's recently been some mention of improving team chat, as well as implementing a party chat (see NucleoidMC/plasmid#255), and the topic of moderation for these 'kinda-private' messages came up (https://discord.com/channels/733462796582387753/744090136945360936/1045801738181034024), and I thought it would be important to gather some feedback before committing to changes like this.
The current (very rough) ideas were the following:
/msgare also sent to the backend, but rather than sending to Discord, stored in our database (hosted within the EU in Germany, by Hetzner), potentially along with IDs for sender (+ receiver if a/msg) and potentially the message signature if we wanted to be able to report to Mojang in future.The idea behind not putting 'private' messages in a moderator-only channel on Discord is to raise the effort involved in reading these logs, so that they're only observed if necessary.
A few other notes:
/msg.Please share any thoughts you have about this below (or on Discord in #community-management if you aren't able to comment here)
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