How to correctly handle unit scale factor(s)? #4018
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I have some FBXs that when imported into Unity, appear to scale correctly, but with ASSIMP some appears to be 100 times bigger than others. I noticed the smaller model seems to be scaled in meters, and it's got the following properties: The 100 times bigger one: I found an explanation on both factors here: // major edit |
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Thanks a lot for sharing your answer! |
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Thanks a lot for sharing your answer!