Understanding the vertex information units #4031
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Hello, I am trying to load a 1 cm cube model exported from Maya. I was able to successfully load it in unreal through following code: `FString libPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(*FPaths::ProjectDir(), TEXT("Source/ThirdParty/bin/Windows"))); When I try to see the vertex information I get very small value like 0.00499999989. It seems like by default we get units in meters. Is this correct assumption? Also I want to do the calculations in centimeters. Is there a way to convert it using some importer settings? |
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At this moment Assimp does not support any global unit-setting. Some importers will provide this information in their metadata. |
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At this moment Assimp does not support any global unit-setting. Some importers will provide this information in their metadata.
I will open a new PR with this feature. We got this question quite often. So we need a solution for that.