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I have never tested this. Do you have a spec for this kind of material-definition? |
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I do not have the spec, but I found the material-definition format like this in FBX |
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I imported the FBX that exported from Maya with assimp 5.2.1 ,then I found that the Standard Surface material could not be resolved,the Diffuse Color and the Base Color is empty, I was sure the color was set in the FBX. Does assimp support the Standard Surface in Maya? the lambert and phong material is OK.
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