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I haven't used them right now. However, the common concept behind it is the same as the concept of skinning. YOu have a list of affected vertices in your mesh. In the update you just neet to check which vertices are used, interpolate them for the given time, and update the position and their texturing in the shader.
I am currently improving the new assimp viewer for animation, because most of the animation stuff was not written by me. Hopefully, I will be able to help you more in the next months.

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Answer selected by kimkulling
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