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I circumvented the issue by just linking statically. |
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I'm having trouble understanding how to build a scene from scratch to be exported by assimp.
If I just do things like
new aiScene,new aiNode,new aiMesh, etc the library crashes on cleanup because it gets allocated with the native C++ allocator and assimp tries to deallocate with the assimp allocator. But I don't see an API to let assimp create the objects with its own allocator for me.Is this even possible? Or is it not supported because it's assimp and not assexp?
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