Audio hangs with pipewire #3782
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I'm using Bottles via Flatpak on Gentoo Linux, with audio provided by pipewire. I've been using the "gaming" profile to launch Bloons TD 6 with the Epic store. At some point during play, typically 5-20 minutes in, the audio will stop playing. Interestingly, when this happens, audio will also stop playing for other applications, which makes me wonder if this might actually be a bug in pipewire itself: https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/4343 In any case, I was wondering if anyone knew of any tunables that might be interesting to try in either Bottles or Wine. |
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To close the loop on this, I did find that setting the env var |
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To close the loop on this, I did find that setting the env var
PULSE_LATENCY_MSEC
seems to solve the issue, at least for this one game. I think I ended up setting it to100
or so.