You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hypothesis : a game which don't necessitate to have players in the room all the time
If everyone disconnect (but could reconnect later), what is the best method ?
Do we need to dispose and when someone connect with the roomId,
we need to create the room (with data saved somewhere else) ?
So :
Are you agree with this ? Or do you think there is a better method ?
Beta Was this translation helpful? Give feedback.
All reactions