Implementation RealTime TTS using websocket #1533
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using System;
using System.Collections.Concurrent;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
public class DeepgramRealtimeTTS : MonoBehaviour
{
[Header("Deepgram")]
public string apiKey;
public string model = "aura-2-thalia-en";
public int sampleRate = 48000;
}
I have used this code for my work. but never play audio.
What is the issue in my code?
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