save Graphics buffer and reuse #7625
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espruino-discuss
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Posted at 2020-10-02 by Abhigkar I found answer here |
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Posted at 2020-10-02 by Abhigkar
I want to preserve the content of Graphics buffer and reuse it later. But when I store in a new Uint8Array it and call graphics.clear(), it clears the saved variable also. See below example.
I am saving g.buffer in fb variable and after calling g.clear(), it clears fb also.
How to resolve this?
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