Replies: 5 comments 8 replies
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It isn’t. Some machines support both depending on settings, others support only one or the other.
It’s more complex than that. Individual screens can have rotation attributes which are applied before the system rotation attribute. This is particularly important for systems with multiple screens in different orientations (e.g. some Jaleco rhythm games). For systems that used standard monitor electronics where the screens themselves do not have rotation attributes, 0° and 180° will result in horizontal screens while 90° and 270° will result in vertical screens. However, there are some systems that had vertical screens scanned from top to bottom (e.g. Apple’s Macintosh Portrait Display and the Xerox Alto).
For 0° rotation, the raster is scanned left to right, top to bottom, like a conventional CRT TV. Some systems have the display inverted so the raster is scanned right to left, bottom to top, corresponding to 180° rotation. Similarly, with vertical screens may scan bottom to top, left to right, or they may scan top to bottom, right to left. |
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I also had a question about the possible
Questions:
Can you explain the ways2 and way3? What does it mean exactly?
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I also have something I don't understand of the
How exactly can a joystick have 5 ways and what does "(half8)" mean? Where is the 5th way located then on the joystick?
How exactly can a joystick have 3 ways and what does "(half4)" mean? Where is the 3th way located then on the joystick? I thought a joystick only could have a multiple of 2, like 2-way, 4-way, 8-way or 16-way (which are the case in all other machines). In addition I also wanted to know what these "strange" joy ways mean:
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@cuavas : do you think there is a way to filter out all games that support cocktail mode by looking at the dipswitches values in the XML? |
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I think I’m going to stop reading this discussion. You need to take the time to look at the inputs for the systems yourself and see what arrangement of inputs each one has. Besides that, the input information in the XML is really just informative, it doesn’t give you detailed information on the arrangement of controls or how they’re used. |
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Hello
I try to make a parser for the XML file.
Some things I can't find in the XML File:
where is upright/cocktail of the machine specified?
there is a "rotate" attribute of the
<display>
tag that can have values 0, 90, 180 or 270Which of those represent horizontal or vertical screen?
A question about the rotation of the screen. This gives us a clue on the orientation although it is not known why you would rotate a screen 180 or 270 since this places the screen up-side-down while 0 and 90 would be enough to change the orientation.
MutantXenu
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