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oculus-samples/Unity-MRUtilityKitSample’s past year of commit activity
This repository hosts a collection of samples designed to help you explore and integrate the features of the Meta Mixed Reality Utility Kit (MRUK) into your pro…
oculus-samples/Unreal-SharedAnchorsSample’s past year of commit activity
The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handli…
oculus-samples/Unreal-MRUtilityKitSample’s past year of commit activity
MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in…
oculus-samples/Unreal-PassthroughSample’s past year of commit activity
This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Ocu…
oculus-samples/Unreal-SharedSceneSample’s past year of commit activity
This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting mat…
oculus-samples/Unreal-RenderingTechniques’s past year of commit activity
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary l…
oculus-samples/Unreal-SpatialAnchorsSample’s past year of commit activity
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demons…
oculus-samples/Unreal-HandsTrainSample’s past year of commit activity
This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use the…
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus pro…
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subjec…
This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary lic…
A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculu…
This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a p…
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared …
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE…