Automatic sequence and random opcode #12
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Another behavior refinement may also be good to be implemented. |
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Hi, |
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It because Here's a little documentation i made about it |
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When using |
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Most samplers have easier setup for round robin and random regions. While in standard sfz specs, it's defined in more complex way. First, for the cycle round robin, we need to put both
seq_lengthandseq_positon, while most samplers only need to reset its position value only. Second, for the random, we need to createlorandandhirandand put a lot of division values, while other samplers can just have one click to enable the random trigger.So, for more easier sfz instruments creation, a new simpler opcode can be made, like:
seq=on which the player will cycle through the parsed regions. For random trigger,rand=on, then the player will create its own internal random counter for triggeringBeta Was this translation helpful? Give feedback.
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