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Hi, I added a few commands to check what methods/attacks cause slowdowns and I found out AirBubble.handleBubble(); caused the lag. It causes a huge tps drop so it must be overloading an event, I'm not very experienced with bukkit so maybe you could take some time to optimize WaterBubble.pushWater(); I would be very grateful. To my surprise the attack 'PhaseChange' also causes huge lag. Maybe if you could take the time to optimize these classes it would be a huge improvement on the plugin.
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