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OS X Only: Looping Sounds Break Audio #484

@ggadwa

Description

@ggadwa

I sadly do not have an easy way to recreate this but it has happened enough to draw some conclusions (this is with the latest rc.3):

  • only happens on OS X (my machine is a M2 studio)
  • works fine on windows
  • if I have a looped sound playing (this is my music channel, with a start/stop + loop = true) eventually it'll stop playing sounds altogether, and very, very rarely just crash (this only happened once and I've never caught it with debug on.)
  • Sometimes (and I think it's tied in with stopping the looped sound and moving onto another, i.e., the music changes) it'll start playing sounds again. Sometimes it plays sounds but the sounds are just static.
  • It never seems to happen if I have the music (the looped sound) off, everything seems to work fine.

I understand this bug report is nearly useless, as I suspect there might be some timing involved or it might involve the specific start/stop points (the music successfully loops.). I can say it seems to start with another non-looping sound is played during the sound loop, but that's a wild guess.

The music channel only contains a source node (which is kept to stop the music) and a gain node. There is only ever 1 of these.
The sound channel contains a source node, a panner node, and a gain node. There could be any number of these.

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